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<blockquote data-quote="Badapple" data-source="post: 6042305" data-attributes="member: 71811"><p>I would like to see the core books cover levels 1-10, and cover them well. To have core "adventurer tier" characters be roughly similar no matter what during those levels.</p><p> </p><p>I would then like to one or two future campaign sets that cover high level rules unique to those campaign sets released about a year later. One campaign set could be an outer planes guide and campaign where the characters get significant power boosts and fight correspondingly powerful opponents throughout the multiverse (a traditional rising power to epicness progression). Another could be a political campaign set where the power increase beyond level 10 is much more limited, and the focus would be to become lords, kings, or movers and shakers in a more detailed local world (a more "bounded accuracy gritty campaign"). Then for years to come, release ever more campaign sets, or continue to expand on the existing ones.</p><p> </p><p>I think it would fit the modular nature of 5e well, and allow for varying playstyles and extend the longetivity of the edition.</p><p> </p><p>So yeah, I think levels beyond 10 should be a future "module" and different modules can present alternate rules for advancing beyond level 10.</p></blockquote><p></p>
[QUOTE="Badapple, post: 6042305, member: 71811"] I would like to see the core books cover levels 1-10, and cover them well. To have core "adventurer tier" characters be roughly similar no matter what during those levels. I would then like to one or two future campaign sets that cover high level rules unique to those campaign sets released about a year later. One campaign set could be an outer planes guide and campaign where the characters get significant power boosts and fight correspondingly powerful opponents throughout the multiverse (a traditional rising power to epicness progression). Another could be a political campaign set where the power increase beyond level 10 is much more limited, and the focus would be to become lords, kings, or movers and shakers in a more detailed local world (a more "bounded accuracy gritty campaign"). Then for years to come, release ever more campaign sets, or continue to expand on the existing ones. I think it would fit the modular nature of 5e well, and allow for varying playstyles and extend the longetivity of the edition. So yeah, I think levels beyond 10 should be a future "module" and different modules can present alternate rules for advancing beyond level 10. [/QUOTE]
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