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<blockquote data-quote="Greg K" data-source="post: 6043339" data-attributes="member: 5038"><p>Milestones, in which two encounters results in the award of a milestone, is designed to support dungeon crawling, but lends itself to story based narrativist play in which the DM has a natural progression of encounters. It is not designed for adventures where players can have encounters of various importance, but only gains milestones for only reaching key points in the adventure. The reason for this, by Mearls own admission, is that the designers felt it would be a pain to label dungeon encounters to be important or unimportant. Therefore, the decision by the designers was to place importance on the dungeon crawl.</p><p></p><p>The decision has an affect on pacing, because milestones earn the players action points. Now, it may be easy to convert milestones to be "true" milestones as shown by Rel, but, house ruling aside, the default rules do not support what I think is one of the major approaches to playing D&D. </p><p></p><p>For those interested, below is Rel's original fix and Mearls's reply that they had considered an approach similar to Rel's, but decided against it to avoid a hassle with lableing dungeon encounters important or unimportant.</p><p></p><p></p><p></p><p></p><p>And here is Mearls's response</p></blockquote><p></p>
[QUOTE="Greg K, post: 6043339, member: 5038"] Milestones, in which two encounters results in the award of a milestone, is designed to support dungeon crawling, but lends itself to story based narrativist play in which the DM has a natural progression of encounters. It is not designed for adventures where players can have encounters of various importance, but only gains milestones for only reaching key points in the adventure. The reason for this, by Mearls own admission, is that the designers felt it would be a pain to label dungeon encounters to be important or unimportant. Therefore, the decision by the designers was to place importance on the dungeon crawl. The decision has an affect on pacing, because milestones earn the players action points. Now, it may be easy to convert milestones to be "true" milestones as shown by Rel, but, house ruling aside, the default rules do not support what I think is one of the major approaches to playing D&D. For those interested, below is Rel's original fix and Mearls's reply that they had considered an approach similar to Rel's, but decided against it to avoid a hassle with lableing dungeon encounters important or unimportant. And here is Mearls's response [/QUOTE]
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