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<blockquote data-quote="S'mon" data-source="post: 6829860" data-attributes="member: 463"><p>I strongly agree, but I don't think letting stats go to 30 is a good idea, giving out +5 bonuses will screw up the math eventually. I've been thinking a lot about advancement beyond 20th as it's quite likely both my 5e campaigns will go that far, and the game seems well-suited to it. My current plan is not to use XP beyond 20th, rather the PCs earn an Epic Boon every time they complete a genuinely Epic task, something like a 4-5 session adventure at least (probably about half as frequent as a level-up below 20). I may let them take a Feat or +2 stat bump (to max 20) instead of the proferred Boon, not sure yet. </p><p></p><p>I think the DMG Epic Boon system offers great potential for long-term play with mostly lateral development, in a way that adding levels 21-30 to the base game would not. Much easier to stat eg demon lords that can be threatening indefinitely.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6829860, member: 463"] I strongly agree, but I don't think letting stats go to 30 is a good idea, giving out +5 bonuses will screw up the math eventually. I've been thinking a lot about advancement beyond 20th as it's quite likely both my 5e campaigns will go that far, and the game seems well-suited to it. My current plan is not to use XP beyond 20th, rather the PCs earn an Epic Boon every time they complete a genuinely Epic task, something like a 4-5 session adventure at least (probably about half as frequent as a level-up below 20). I may let them take a Feat or +2 stat bump (to max 20) instead of the proferred Boon, not sure yet. I think the DMG Epic Boon system offers great potential for long-term play with mostly lateral development, in a way that adding levels 21-30 to the base game would not. Much easier to stat eg demon lords that can be threatening indefinitely. [/QUOTE]
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