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<blockquote data-quote="pming" data-source="post: 6833508" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I think this is where you fail...much like I do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I would also 'assume' that a player knows how to keep his character alive no matter the circumstances at this stage in the game. It has been my experience, however, that this is almost never the case. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>The most loathed thing about all Adventure Paths since their 3.x debute is the "assumption" that PC's start at level 1, and end at level 20 (or close to it). This assumption also implies a 9-month turn around, roughly. To me, this is like joining a hockey team that plays a game every weekend...and at the end of 9 or so months, you are a professional ready to be drafted to the NHL. I'm sorry, but...no. H#ll no! "<em>I started playing hockey with hand-me-down equipment...but now, after playing every weekend for 9 months straight, I have the best and most expensive equipment money can buy. So, yeah, I'm a professional hockey player now. Who wants to draft me?</em>".</p><p></p><p>Players I've been encountering/taking with/DM'ing/Playing with over the last decade and a half (or more...this thing was fairly prevalent in 2e too) seem to have this mentality more times than not, each to varying degrees. These so-called "experienced players" know the rules, sure, but take away the stuff they rely on (say, all their magic items and equipment), and suddenly they're like newborn kittens tossed to the wolves! After the quick little snack (re: all the PC's die), these so-called experienced players whine like babies, decrying how "unfair" the DM was and how they "had no chance", or that the DM is of the "killer DM" type. A good adventure to test this out with any group is either <em>Tomb of Horrors</em>, or <em>In the Dungeons of the Slave Lords</em>. The latter is perhaps a bit more telling of where a group of players actual 'experience and skill' at roleplaying D&D is at.</p><p></p><p>Paizo asked (asks?) what folks want for "the next AP". I, and not a few others, have asked for an AP to cover less of a level spread...say 4 to 10, or 1 to 9, or 14 to 20. Alas, we quickly get drowned out by all the "if it doesn't end at 20th, then what's the point in playing an AP?" type of retort. I think only once did we get a word from Paizo...and it was basically <em>"Not likely. Most of the people we poll want 1 to 20th so they can do epic, world-saving things"</em> as if it's impossible for a group of 8th level PC's to save the world in epic fashion.</p><p></p><p>*sigh* Sorry...my grognard's are showing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6833508, member: 45197"] Hiya! I think this is where you fail...much like I do. :( I would also 'assume' that a player knows how to keep his character alive no matter the circumstances at this stage in the game. It has been my experience, however, that this is almost never the case. :( :( The most loathed thing about all Adventure Paths since their 3.x debute is the "assumption" that PC's start at level 1, and end at level 20 (or close to it). This assumption also implies a 9-month turn around, roughly. To me, this is like joining a hockey team that plays a game every weekend...and at the end of 9 or so months, you are a professional ready to be drafted to the NHL. I'm sorry, but...no. H#ll no! "[I]I started playing hockey with hand-me-down equipment...but now, after playing every weekend for 9 months straight, I have the best and most expensive equipment money can buy. So, yeah, I'm a professional hockey player now. Who wants to draft me?[/I]". Players I've been encountering/taking with/DM'ing/Playing with over the last decade and a half (or more...this thing was fairly prevalent in 2e too) seem to have this mentality more times than not, each to varying degrees. These so-called "experienced players" know the rules, sure, but take away the stuff they rely on (say, all their magic items and equipment), and suddenly they're like newborn kittens tossed to the wolves! After the quick little snack (re: all the PC's die), these so-called experienced players whine like babies, decrying how "unfair" the DM was and how they "had no chance", or that the DM is of the "killer DM" type. A good adventure to test this out with any group is either [I]Tomb of Horrors[/I], or [I]In the Dungeons of the Slave Lords[/I]. The latter is perhaps a bit more telling of where a group of players actual 'experience and skill' at roleplaying D&D is at. Paizo asked (asks?) what folks want for "the next AP". I, and not a few others, have asked for an AP to cover less of a level spread...say 4 to 10, or 1 to 9, or 14 to 20. Alas, we quickly get drowned out by all the "if it doesn't end at 20th, then what's the point in playing an AP?" type of retort. I think only once did we get a word from Paizo...and it was basically [I]"Not likely. Most of the people we poll want 1 to 20th so they can do epic, world-saving things"[/I] as if it's impossible for a group of 8th level PC's to save the world in epic fashion. *sigh* Sorry...my grognard's are showing. ;) ^_^ Paul L. Ming [/QUOTE]
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