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<blockquote data-quote="Upper_Krust" data-source="post: 6834589" data-attributes="member: 326"><p>I pop up now and again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I had a look over them...wasn't that impressed - although it could be the devil is in the details (and my 5E knowledge is admittedly lacking). But even the choice of 'monsters' didn't make any sense.</p><p></p><p>Firstly, the Wendigo; conceptually is NOT an epic monster. Now you could make the point I outlined an epic wendigo in my 4E Vampire Bestiary, BUT in my defense I had the wendigo start in the Heroic Tier (paralleling its mythical roots) but have the potential to rise in power based on the number of victims it devoured.</p><p></p><p>Secondly, I have read over it now but I don't see where it says the wendigo enters phase 2 or why it enters it? Plus the stat-block itself is a tad confusing in its layout.</p><p></p><p>Thirdly, the wendigo has at least 22 different powers! I think I had 15 for a Super-solo version of Orcus and that was pushing the absolute extreme limits of what a DM would remember (even then it was probably too many to remember).</p><p></p><p><a href="https://eternitypublishing.wordpress.com/2011/03/09/article-orcus-revisited/" target="_blank">https://eternitypublishing.wordpress.com/2011/03/09/article-orcus-revisited/</a></p><p></p><p>NB. (This is relevant) I remember reading the Primal Order: Pawns book and being amazed by the cool epic monster design. In that book each monster was defined by its SIGNATURE power (or in a few cases maybe 2-3 unique powers). Having 22 powers you are not really 'defining' a monster as much as you are obfuscating its true nature under a deluge of abilities.</p><p></p><p>Multiple powers are repeated for both phases - that stuff simply needs condensed; ESPECIALLY when you are reprinting virtually the exact same stat block.</p><p></p><p>A few spelling mistakes (another reason to condense the stat blocks - less to spellcheck and proof read).</p><p></p><p>The Immortal Pharoah and Epic Knave entries are not even Epic Monsters but rather epic NPCs...and while the headline notes 'Epic Threats' not Epic Monsters again its just disappointing. Maybe the 'threats' in the full book will be more interesting, but the examples are weak.</p><p></p><p>Plus the whole thing seems frightened to say what level these threats are. Its not Level 24 its (buried near the bottom of the stat-block) 'Epic 4'.</p><p></p><p></p><p></p><p>I still blame myself for what happened to 4E Epic play, since I had the ideas and plans to easily fix it (Immortal Tier, Super-Solos; Unit rules for mass battles, Magic Templates; Revised Core Classes to fit on one page...to name a few things) and just never got around to publishing them (partly because the market was so fractured by then it didn't make financial sense and partly my own procrastination).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 6834589, member: 326"] I pop up now and again! :) I had a look over them...wasn't that impressed - although it could be the devil is in the details (and my 5E knowledge is admittedly lacking). But even the choice of 'monsters' didn't make any sense. Firstly, the Wendigo; conceptually is NOT an epic monster. Now you could make the point I outlined an epic wendigo in my 4E Vampire Bestiary, BUT in my defense I had the wendigo start in the Heroic Tier (paralleling its mythical roots) but have the potential to rise in power based on the number of victims it devoured. Secondly, I have read over it now but I don't see where it says the wendigo enters phase 2 or why it enters it? Plus the stat-block itself is a tad confusing in its layout. Thirdly, the wendigo has at least 22 different powers! I think I had 15 for a Super-solo version of Orcus and that was pushing the absolute extreme limits of what a DM would remember (even then it was probably too many to remember). [url]https://eternitypublishing.wordpress.com/2011/03/09/article-orcus-revisited/[/url] NB. (This is relevant) I remember reading the Primal Order: Pawns book and being amazed by the cool epic monster design. In that book each monster was defined by its SIGNATURE power (or in a few cases maybe 2-3 unique powers). Having 22 powers you are not really 'defining' a monster as much as you are obfuscating its true nature under a deluge of abilities. Multiple powers are repeated for both phases - that stuff simply needs condensed; ESPECIALLY when you are reprinting virtually the exact same stat block. A few spelling mistakes (another reason to condense the stat blocks - less to spellcheck and proof read). The Immortal Pharoah and Epic Knave entries are not even Epic Monsters but rather epic NPCs...and while the headline notes 'Epic Threats' not Epic Monsters again its just disappointing. Maybe the 'threats' in the full book will be more interesting, but the examples are weak. Plus the whole thing seems frightened to say what level these threats are. Its not Level 24 its (buried near the bottom of the stat-block) 'Epic 4'. I still blame myself for what happened to 4E Epic play, since I had the ideas and plans to easily fix it (Immortal Tier, Super-Solos; Unit rules for mass battles, Magic Templates; Revised Core Classes to fit on one page...to name a few things) and just never got around to publishing them (partly because the market was so fractured by then it didn't make financial sense and partly my own procrastination). [/QUOTE]
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