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<blockquote data-quote="CapnZapp" data-source="post: 8245456" data-attributes="member: 12731"><p>(cont'd)</p><p></p><p>Pathfinder 2 does not have a "second dimension" such as the Solo or Legendary templates from 4E and 5E respectively. </p><p></p><p>In fact, AFAIK Pathfinder fans dislike such templates because it feels "arbitrary" (that one monster can be significantly more challenging than another monster of the same level - even a different individual of the same monster type).</p><p></p><p>Pathfinder 2 is instead constructed to make <em>every</em> monster a difficult "solo boss monster" if faced by heroes 4 levels lower.</p><p></p><p>The inescapable corollary of this is that <em>every</em> monster is a "trivial mook" if faced by heroes 4 levels higher.</p><p></p><p></p><p>Z</p><p></p><p>PS. Of course you can simulate the templates of those other games. Start by using proficiency without level. Then create a "Solo" template that starts off with the existing Elite template, quadruples the hit points, and states "this monster ignores the Incapacitation rule". Done.</p><p></p><p>If you now make every dragon a "Solo" creature, and make sure to exclude all dragons in the single-digit level range, you are much closer to making dragons a proper pain in the arse to heroes of every level.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8245456, member: 12731"] (cont'd) Pathfinder 2 does not have a "second dimension" such as the Solo or Legendary templates from 4E and 5E respectively. In fact, AFAIK Pathfinder fans dislike such templates because it feels "arbitrary" (that one monster can be significantly more challenging than another monster of the same level - even a different individual of the same monster type). Pathfinder 2 is instead constructed to make [I]every[/I] monster a difficult "solo boss monster" if faced by heroes 4 levels lower. The inescapable corollary of this is that [I]every[/I] monster is a "trivial mook" if faced by heroes 4 levels higher. Z PS. Of course you can simulate the templates of those other games. Start by using proficiency without level. Then create a "Solo" template that starts off with the existing Elite template, quadruples the hit points, and states "this monster ignores the Incapacitation rule". Done. If you now make every dragon a "Solo" creature, and make sure to exclude all dragons in the single-digit level range, you are much closer to making dragons a proper pain in the arse to heroes of every level. [/QUOTE]
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