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High Level Plot Help -- Demon Haunted Earth
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<blockquote data-quote="Land Outcast" data-source="post: 2825671" data-attributes="member: 29160"><p>warning: I'm uninspired</p><p></p><p><strong>Arachne's Lament:</strong> Religious "leaders" (at leasst very pious people) start dying little by little, or at lest getting weaker. </p><p>They make a festival in honor of the gods to be protected. </p><p>More damage to society. Poison, spider poison. </p><p>Caravands don't come into the city anymore... except some fruit carts (this is how they were brought). </p><p>Deaths increase. </p><p></p><p><strong>Vore of the Clones:</strong> Cypher makes weird comments about "that" not being the usual way of working.</p><p>Give him a +1 CL with Necromancy spells (actually describe the effect as being greater than expected).</p><p><strong>The other clones: </strong> </p><p><strong>Unhelpful: </strong> </p><p>One is secluded in his study and will speak with noone... because he himself cut his tongue so as to avoid noise... he HATES noise.</p><p>The other is actually under tutelage, maybe he himself is powerful, but is bound by a contract of mystical nature (either under a wizard or under a fiend, or what-know-you).</p><p><strong>Dead:</strong></p><p>Reaching him could be part of any quest you had in mind, his carcass is besides their goal, and has some interesting suff with him.</p><p></p><p><strong>The Shadow of Carceri:</strong></p><p>Important position? that equals sending subordinates eventually.</p><p>After scrying; make sure to describe how the light in the room becomes weaker whenever they are scryed upon, or are obtained information of through Divination, or similar.</p><p>After some investigation from afar subordinates will arrive; they modus operandi depends on how you envision her... but after the first subordinates are brought down, send some tough ones, but first make sure that the PCs know they are TOUGH.</p><p></p><p>hope it helps.</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2825671, member: 29160"] warning: I'm uninspired [B]Arachne's Lament:[/B] Religious "leaders" (at leasst very pious people) start dying little by little, or at lest getting weaker. They make a festival in honor of the gods to be protected. More damage to society. Poison, spider poison. Caravands don't come into the city anymore... except some fruit carts (this is how they were brought). Deaths increase. [B]Vore of the Clones:[/B] Cypher makes weird comments about "that" not being the usual way of working. Give him a +1 CL with Necromancy spells (actually describe the effect as being greater than expected). [B]The other clones: [/B] [B]Unhelpful: [/B] One is secluded in his study and will speak with noone... because he himself cut his tongue so as to avoid noise... he HATES noise. The other is actually under tutelage, maybe he himself is powerful, but is bound by a contract of mystical nature (either under a wizard or under a fiend, or what-know-you). [B]Dead:[/B] Reaching him could be part of any quest you had in mind, his carcass is besides their goal, and has some interesting suff with him. [B]The Shadow of Carceri:[/B] Important position? that equals sending subordinates eventually. After scrying; make sure to describe how the light in the room becomes weaker whenever they are scryed upon, or are obtained information of through Divination, or similar. After some investigation from afar subordinates will arrive; they modus operandi depends on how you envision her... but after the first subordinates are brought down, send some tough ones, but first make sure that the PCs know they are TOUGH. hope it helps. [/QUOTE]
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