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High-level spellcasters slowing down the game
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<blockquote data-quote="Deadguy" data-source="post: 963393" data-attributes="member: 2480"><p>I suppose that, in a sense, the answer is 'yes', a higher level game <em>will</em> need to allow more time for higher level non-spontaneous casters to select their spells. They have more slots to fill, and they deserve a little time to make their choices. After all it's <em>your</em> character's life on the line too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>However</strong>, there is no reason for this process to take literally hours! Selecting spells for the first time does take time. But as time goes by, you get a feel for the campaign and for your spells. So some choices are essentially made for you, things like, perhaps, 'always load up on at least three <em>restore</em> spells', or 'make sure I have at least 3 elements available in battle spells'. I find that between games, as a player of a high level character, you can come up with a small number of different lists for certain circumstances, something like a 'defensive' list, an 'all-out offence list', a 'dungeoneering' list, etc. It takes a little work, and is open to refinement, but in broad terms the choices can be made in advance.</p><p></p><p>Then when you play, the choice is really 'what list do I want?' and 'how am I going to tweak (and I mean tweak) it for the specific circumstances of this day?'. This might still take 15 mins to do, but then I feel that everyone benefits from a quick reappraisal regularly of their character sheet; it's amazing how often at high level that a few specific facets of play slip through your fingers! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>An additional element here is that of time management. Both you as players, and particularly the DM, have some say over how time is spent. The DM should consider the needs of all his/her players, and set reasonable limits. Or if you prefer to work by consensus, agree a time limit between you. There's no reason at all for the play to be interrupted literally hours for spell selection (after all, the whole process itself only takes an hour or so, and <em>that</em> includes time to actually partially cast (prepare) all those spells!</p><p></p><p>As a final thought, playing a caster has more overheads than playing a non-caster. You need to be prepared to put some work in, between games, to get the most from your character. From familiarising yourself with the spellcasting rules, to reading up spell descriptions, to preapring spell preparation lists, all this is best done between gaming sessions. People who are unable, or unwilling, to do so, should out of fairness, consider other options.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 963393, member: 2480"] I suppose that, in a sense, the answer is 'yes', a higher level game [i]will[/i] need to allow more time for higher level non-spontaneous casters to select their spells. They have more slots to fill, and they deserve a little time to make their choices. After all it's [i]your[/i] character's life on the line too! ;) [b]However[/b], there is no reason for this process to take literally hours! Selecting spells for the first time does take time. But as time goes by, you get a feel for the campaign and for your spells. So some choices are essentially made for you, things like, perhaps, 'always load up on at least three [i]restore[/i] spells', or 'make sure I have at least 3 elements available in battle spells'. I find that between games, as a player of a high level character, you can come up with a small number of different lists for certain circumstances, something like a 'defensive' list, an 'all-out offence list', a 'dungeoneering' list, etc. It takes a little work, and is open to refinement, but in broad terms the choices can be made in advance. Then when you play, the choice is really 'what list do I want?' and 'how am I going to tweak (and I mean tweak) it for the specific circumstances of this day?'. This might still take 15 mins to do, but then I feel that everyone benefits from a quick reappraisal regularly of their character sheet; it's amazing how often at high level that a few specific facets of play slip through your fingers! :) An additional element here is that of time management. Both you as players, and particularly the DM, have some say over how time is spent. The DM should consider the needs of all his/her players, and set reasonable limits. Or if you prefer to work by consensus, agree a time limit between you. There's no reason at all for the play to be interrupted literally hours for spell selection (after all, the whole process itself only takes an hour or so, and [i]that[/i] includes time to actually partially cast (prepare) all those spells! As a final thought, playing a caster has more overheads than playing a non-caster. You need to be prepared to put some work in, between games, to get the most from your character. From familiarising yourself with the spellcasting rules, to reading up spell descriptions, to preapring spell preparation lists, all this is best done between gaming sessions. People who are unable, or unwilling, to do so, should out of fairness, consider other options. [/QUOTE]
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