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<blockquote data-quote="kinem" data-source="post: 6018585" data-attributes="member: 24234"><p>The others have covered it well but I'll add my 2 cents.</p><p></p><p><em>First: what do you think contributes most to high lvl games dieing?</em></p><p></p><p>Complexity and time consumption, mainly, as the others explained.</p><p></p><p>I'll add lack of balance to that list. As levels increase, the power gap between PCs can get extreme, and often that's not fun.</p><p></p><p>Also, high level games are more likely to place extreme importance on a single PC. That backfires if the player becomes less active or drops out. It's not high level, but imagine Lord of the Rings, and Frodo's player drops out and no one wants to take him over.</p><p></p><p><em>Second: why does nobody ever seem to want to DM these games?</em></p><p></p><p>Besides complexity and time, it's almost impossible to write a challenging but beatable adventure without knowing exactly what the party composition is in advance. If a new PC comes in he could throw the whole thing off. This is actually closely related to complexity, as if you overlook one spell or feat in an obscure rulebook, you could underestimate a PC's power by a huge factor.</p><p></p><p><em>Third: wouldn't you rather be playing someone like Batman, Goku, or Drizzt than Bob the lvl 4 fighter?</em></p><p></p><p>Not necessarily. A low level character is often easier to relate to.</p><p></p><p>High level PCs tend to be less human; and even if literally human, they are not much like the average player. At low level, it's easier to see yourself in the PC's shoes.</p><p></p><p>What's more, the average NPC is not going to be high level, and that makes social interactions awkward due to the power imbalance and 'importance' imbalance. You save the world every day; so if a little boy falls down a well, it's a waste of your time. Does feeling that way lend itself to emotional involvement with NPCs? No.</p><p></p><p>Even with Goku, most people think the original, lower-level Dragonball was better than DBZ.</p><p></p><p><em>Fourth: who's up for a high level game?</em></p><p></p><p>Depends on the hook <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kinem, post: 6018585, member: 24234"] The others have covered it well but I'll add my 2 cents. [I]First: what do you think contributes most to high lvl games dieing?[/I] Complexity and time consumption, mainly, as the others explained. I'll add lack of balance to that list. As levels increase, the power gap between PCs can get extreme, and often that's not fun. Also, high level games are more likely to place extreme importance on a single PC. That backfires if the player becomes less active or drops out. It's not high level, but imagine Lord of the Rings, and Frodo's player drops out and no one wants to take him over. [I]Second: why does nobody ever seem to want to DM these games?[/I] Besides complexity and time, it's almost impossible to write a challenging but beatable adventure without knowing exactly what the party composition is in advance. If a new PC comes in he could throw the whole thing off. This is actually closely related to complexity, as if you overlook one spell or feat in an obscure rulebook, you could underestimate a PC's power by a huge factor. [I]Third: wouldn't you rather be playing someone like Batman, Goku, or Drizzt than Bob the lvl 4 fighter?[/I] Not necessarily. A low level character is often easier to relate to. High level PCs tend to be less human; and even if literally human, they are not much like the average player. At low level, it's easier to see yourself in the PC's shoes. What's more, the average NPC is not going to be high level, and that makes social interactions awkward due to the power imbalance and 'importance' imbalance. You save the world every day; so if a little boy falls down a well, it's a waste of your time. Does feeling that way lend itself to emotional involvement with NPCs? No. Even with Goku, most people think the original, lower-level Dragonball was better than DBZ. [I]Fourth: who's up for a high level game?[/I] Depends on the hook :) [/QUOTE]
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