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<blockquote data-quote="Jemal" data-source="post: 6018845" data-attributes="member: 9026"><p>As far as an actual game goes, I have a few suggestions.</p><p></p><p>First off, I'm not for going Epic at the moment, but high enough to be able to traverse into Epic at some point perhaps... 16-18.</p><p>Epic is FUN, but much more manageable when people don't start there.</p><p></p><p>On that note, however, I have a few Epic/High level campaigns I've tried to run in the past that I could retry at this level. </p><p></p><p><a href="http://www.enworld.org/showthread.php?t=189736" target="_blank">Epic problem OOC - EN World: RPG News & Reviews</a></p><p><a href="http://www.enworld.org/forum/playing-game/255986-gaming-w-jemal-legends-chapter-1-a.html" target="_blank">http://www.enworld.org/forum/playing-game/255986-gaming-w-jemal-legends-chapter-1-a.html</a></p><p><a href="http://www.enworld.org/forum/talking-talk/305480-gaming-w-jemal-war-gods.html" target="_blank">http://www.enworld.org/forum/talking-talk/305480-gaming-w-jemal-war-gods.html</a></p><p> being some examples.. (Or if anybody remembers one I was running that they think would be fun to try again)</p><p>Personally, the story I had worked up for Epic Problem is one of my favourites that I've never been able to finish running, and I would love to try it again.</p><p></p><p>OR I could post up one of my newer ideas.</p><p></p><p></p><p>FINALLY, a very important note : One thing I've noticed that tends to happen more frequently at higher levels is character friction. Even if it's just good roleplaying between otherwise amicable players, it can cause game disruption, so I would prefer it if whichever game we choose, the characters have their own reasons to work with each other and not fight.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6018845, member: 9026"] As far as an actual game goes, I have a few suggestions. First off, I'm not for going Epic at the moment, but high enough to be able to traverse into Epic at some point perhaps... 16-18. Epic is FUN, but much more manageable when people don't start there. On that note, however, I have a few Epic/High level campaigns I've tried to run in the past that I could retry at this level. [url=http://www.enworld.org/showthread.php?t=189736]Epic problem OOC - EN World: RPG News & Reviews[/url] [url]http://www.enworld.org/forum/playing-game/255986-gaming-w-jemal-legends-chapter-1-a.html[/url] [url]http://www.enworld.org/forum/talking-talk/305480-gaming-w-jemal-war-gods.html[/url] being some examples.. (Or if anybody remembers one I was running that they think would be fun to try again) Personally, the story I had worked up for Epic Problem is one of my favourites that I've never been able to finish running, and I would love to try it again. OR I could post up one of my newer ideas. FINALLY, a very important note : One thing I've noticed that tends to happen more frequently at higher levels is character friction. Even if it's just good roleplaying between otherwise amicable players, it can cause game disruption, so I would prefer it if whichever game we choose, the characters have their own reasons to work with each other and not fight. [/QUOTE]
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