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*Pathfinder & Starfinder
High lvl "true name" spell!
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<blockquote data-quote="Corran" data-source="post: 1925382" data-attributes="member: 85"><p>Too me the power still doesn't feel right.</p><p> </p><p>I would suggest the following changes.</p><p> </p><p>Instead of making it give a penalty to every type of power/spell, make it give only a penalty to compulsion, mind-affecting and divination type powers/spells. This to me reinforces the flavor of the power much more. Also makes it more of a niche power, instead of one that a psion (telepath?) would manifest repeatedly on an off day on those enemies where he can get away with it (why not do the known flunkies as well if you do the bbeg and tip him off anyway? ;-)).</p><p> </p><p>This also brings me to the +2 pp for no save /PR, I would scrap this and also up the XP cost for making it standard action. 100 xp is chump change for characters of level 17+; 1000 xp would sound more like it to me. All this makes it more like a power manifested during 'down-time' with failures being repeated (PP's to burn on those days anyway).</p><p> </p><p>Anyway that's the feel this power has to me, not one that would be used 'in the field' so much. Cause that -5 PR part of it makes it mighty appealing to use as written. Used against all the high SR/PR monsters out there it's certainly worth it to start of a combat with that one as it is written now.</p><p> </p><p>So in summary, my suggestion would be:</p><p> </p><p>Make it more of a niche mind-f*ck power and make it harder to use.</p><p> </p><p>But then I'm just very stingy with spells/powers. ;-)</p></blockquote><p></p>
[QUOTE="Corran, post: 1925382, member: 85"] Too me the power still doesn't feel right. I would suggest the following changes. Instead of making it give a penalty to every type of power/spell, make it give only a penalty to compulsion, mind-affecting and divination type powers/spells. This to me reinforces the flavor of the power much more. Also makes it more of a niche power, instead of one that a psion (telepath?) would manifest repeatedly on an off day on those enemies where he can get away with it (why not do the known flunkies as well if you do the bbeg and tip him off anyway? ;-)). This also brings me to the +2 pp for no save /PR, I would scrap this and also up the XP cost for making it standard action. 100 xp is chump change for characters of level 17+; 1000 xp would sound more like it to me. All this makes it more like a power manifested during 'down-time' with failures being repeated (PP's to burn on those days anyway). Anyway that's the feel this power has to me, not one that would be used 'in the field' so much. Cause that -5 PR part of it makes it mighty appealing to use as written. Used against all the high SR/PR monsters out there it's certainly worth it to start of a combat with that one as it is written now. So in summary, my suggestion would be: Make it more of a niche mind-f*ck power and make it harder to use. But then I'm just very stingy with spells/powers. ;-) [/QUOTE]
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High lvl "true name" spell!
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