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High Magic - High technology, historical question
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<blockquote data-quote="Jürgen Hubert" data-source="post: 926238" data-attributes="member: 7177"><p>Magic, at least as described in the D&D rules (and we have to start with <em>some[/i ] rule set, or else we'll argue about vastly different things and disagree on everything) is very powerful, but it has its limits:</em></p><p><em></em></p><p><em>First, its practioners have to study it for years until they can use the more interesting applications.</em></p><p><em></em></p><p><em>Second, they can only use it a limited number of days.</em></p><p><em></em></p><p><em>Third, their efforts cannot be easily reproduced - sure, there are magic items, but they cost time, money, and most importantly, XP to create. So any wizard who creates them on a regular basis will suffer for it.</em></p><p><em></em></p><p><em>In other words, there are some real limits to the use of magic - and thus, it will only be used when available mundane technology <em>can't</em> easily reproduce it.</em></p><p><em></em></p><p><em>In other words, if you want to dig a canal, it's usually cheaper and more convenient to hire a few dozens of people with shovels instead of creating a golem for it. And the magical copying machine above might be very useful as long as the alternatives are scribes copying everything by hand - but once the printing press is invented, you'll only use magic to copy books if they have limited print runs.</em></p><p><em></em></p><p><em>Of course, you could fiddle with these basic assumptions of D&D magic - what, for example, would happen if you could get a relatively cheap and renewable source for XP that makes enchanting much cheaper?</em></p><p><em></em></p><p><em>That, of course, is one of the main issues of <a href="http://juergen.the-huberts.net/dnd/urbis/index.html" target="_blank">Urbis</a>, my homebrew setting (you knew a plug for it had to come, didn't you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), which has some rather clever things to say about such issues.</em></p><p><em></em></p><p><em>At least, I hope so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></em></p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 926238, member: 7177"] Magic, at least as described in the D&D rules (and we have to start with [i]some[/i ] rule set, or else we'll argue about vastly different things and disagree on everything) is very powerful, but it has its limits: First, its practioners have to study it for years until they can use the more interesting applications. Second, they can only use it a limited number of days. Third, their efforts cannot be easily reproduced - sure, there are magic items, but they cost time, money, and most importantly, XP to create. So any wizard who creates them on a regular basis will suffer for it. In other words, there are some real limits to the use of magic - and thus, it will only be used when available mundane technology [i]can't[/i] easily reproduce it. In other words, if you want to dig a canal, it's usually cheaper and more convenient to hire a few dozens of people with shovels instead of creating a golem for it. And the magical copying machine above might be very useful as long as the alternatives are scribes copying everything by hand - but once the printing press is invented, you'll only use magic to copy books if they have limited print runs. Of course, you could fiddle with these basic assumptions of D&D magic - what, for example, would happen if you could get a relatively cheap and renewable source for XP that makes enchanting much cheaper? That, of course, is one of the main issues of [URL=http://juergen.the-huberts.net/dnd/urbis/index.html]Urbis[/URL], my homebrew setting (you knew a plug for it had to come, didn't you? :D ), which has some rather clever things to say about such issues. At least, I hope so. ;)[/i] [/QUOTE]
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