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High Magic - High technology, historical question
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<blockquote data-quote="BiggusGeekus" data-source="post: 926565" data-attributes="member: 1014"><p>It may be cheaper to hire guys with shovels but golems are forever. Once the inital return on investment has been made back the golem keeps on going. As does a slightly modified <em>wand of fireballs</em> that can be used twice a day (no charge limit). So a 4th level sorceror can be sent out to the front lines to "soften" targets (possibly gunpowder depots?) before the rest of the army comes in to do the rest of the work.</p><p></p><p>Plus some summoned creatures have damage resistance that normal weapons just can't breach. Summoning a celestial/fiendish dire bear would require a cleric or wizard of 11th level. According to "da r00lz" that kind of power would be theoretically available in a large city of 12,000 - 25,000 people.</p><p></p><p>Let's set aside for the moment how individual campaigns handle this. Otherwise we'll be here for a long time.</p><p></p><p>So our 11th level cleric answers the call from his queen, goes to the battlefield where the evil cannon-using army dwell and summons a celestial dire bear. In the meantime, the 4th level sorceror with the <em>wand of fireballs</em> has had the scouts report in.</p><p></p><p>At night, the attack begins! WHAM! WHAM! Two <em>fireballs</em> strike at the artillery from 200 feet (60 meters). True, cannon can fire from further away, but our clever sorceror has covered both of them with <em>invisibility</em>! On the first fireball, the cleric summons the bear and commands it to charge and attack the enemy. By the time the second fireball has landed the bear has closed the distance and has possibly engaged the enemy. The sorceror and cleric head back while the dire bear attacks for 9 more rounds or so. The bear has DR 10/+3 and SR 24 (the tech army has a 2nd level wizard that does her best against the mighty foe). The bear has 102 hit points and does a minium of 7 points of damage with its bite and 12 points of damage with it's mighty paws. In under a minute the artillery position is routed, a total of 3 spells and two uses of a magic item are all that the magic-using army has expended.</p><p></p><p>Now, I'm not saying scientific progress will stop. After all, Sir Issac Newton spent 20 years dabbling in alchemy, so its reasonable to assume an Elminster or Raistlin might make a study of science (Raistlin did indeed persue it, according to the books). But one 11th level spellcaster can change a battlefield very quickly. And if I were a king, that is a message I would hear loud and clear.</p><p></p><p>Again - just my two cents.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 926565, member: 1014"] It may be cheaper to hire guys with shovels but golems are forever. Once the inital return on investment has been made back the golem keeps on going. As does a slightly modified [i]wand of fireballs[/i] that can be used twice a day (no charge limit). So a 4th level sorceror can be sent out to the front lines to "soften" targets (possibly gunpowder depots?) before the rest of the army comes in to do the rest of the work. Plus some summoned creatures have damage resistance that normal weapons just can't breach. Summoning a celestial/fiendish dire bear would require a cleric or wizard of 11th level. According to "da r00lz" that kind of power would be theoretically available in a large city of 12,000 - 25,000 people. Let's set aside for the moment how individual campaigns handle this. Otherwise we'll be here for a long time. So our 11th level cleric answers the call from his queen, goes to the battlefield where the evil cannon-using army dwell and summons a celestial dire bear. In the meantime, the 4th level sorceror with the [i]wand of fireballs[/i] has had the scouts report in. At night, the attack begins! WHAM! WHAM! Two [i]fireballs[/i] strike at the artillery from 200 feet (60 meters). True, cannon can fire from further away, but our clever sorceror has covered both of them with [i]invisibility[/i]! On the first fireball, the cleric summons the bear and commands it to charge and attack the enemy. By the time the second fireball has landed the bear has closed the distance and has possibly engaged the enemy. The sorceror and cleric head back while the dire bear attacks for 9 more rounds or so. The bear has DR 10/+3 and SR 24 (the tech army has a 2nd level wizard that does her best against the mighty foe). The bear has 102 hit points and does a minium of 7 points of damage with its bite and 12 points of damage with it's mighty paws. In under a minute the artillery position is routed, a total of 3 spells and two uses of a magic item are all that the magic-using army has expended. Now, I'm not saying scientific progress will stop. After all, Sir Issac Newton spent 20 years dabbling in alchemy, so its reasonable to assume an Elminster or Raistlin might make a study of science (Raistlin did indeed persue it, according to the books). But one 11th level spellcaster can change a battlefield very quickly. And if I were a king, that is a message I would hear loud and clear. Again - just my two cents. [/QUOTE]
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