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High Magic - High technology, historical question
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<blockquote data-quote="Sixchan" data-source="post: 927318" data-attributes="member: 9189"><p>Hmm...mine have always been:</p><p></p><p>Six's 1st Law: "People who complain about munchkinism are just insecure about the size of their inventory/swords/character sheets"</p><p></p><p>Six's 2nd Law: "Thinking too hard about fantasy is fun, as long as you don't assume you are right"</p><p></p><p>Six's 3rd Law: "Any sufficiently understood Magic is indestinguishable from Science"</p><p></p><p>Anyways...</p><p></p><p></p><p></p><p>So can a high level rogue with a match. The fact that people can sneak into Artillery Depots without magic in real life didn't stop it being used. And the High level sorcerors on the other side will most likely be protecting the Artillery Depots. Maybe with Anti-Magic fields.</p><p></p><p></p><p></p><p>Enter the magical musket. Alternatively, enter the technological's 11th level Clerics and Wizards. </p><p></p><p></p><p></p><p>Meanwhile, the 14th level Wizard who is the General on the other side in this Particular campaign has the camp watch report in. Perhaps the entire watch is fitted with <em>Goggles of Detect Magic</em> (which I accept would cost a hell of a lot). As is customary tactics against magical attacks (against which the Artillery Depot would be an obvious target), as the sun goes down, the anti magic field is fired up at the Artillery Depot and other magical targets.</p><p></p><p></p><p></p><p>And the Fireball hits the Antimagic Field and fizzles. Uh-oh. Guess they should have brought that Rogue with the Match.</p><p></p><p></p><p></p><p>But sadly, they never get there, as the Wizards on watch start hitting them with spells. Meanwhile, this has woken the entire camp up, because alarwms are going off left right and centre. The covers are pulled off the spotlights (which have light spells cast on them) and aimed at the fleeing group. Now everyone can see them. the Archers take aim (Bows are still being used in the Technological side as guns suitable for sniping have not been developed, and someone trained with a bow is more deadly than the musket-wielding conscripts), and they are dead, dead, dead.</p><p></p><p></p><p></p><p>Which is not a problem because the Magical side forgot that magic is not inversely proportional to technology, and if the two armies were from areas of equal population, we could expect to have just as many mages and clerics on both sides. And don't forget the fighters, who are now closing in on the Bear or firing away with their bows or the high-level rogues, who are now flanking the bear and backstabbing it. Why does your side get all the casters? The Technological side has Magic <em>and</em> Technology. The Magical side just has Magic.</p><p></p><p></p><p></p><p>Sadly, this was not to be, despite what the report predicted, and even if it had, I still don't fancy the Swordsmen that are against Musketmen in a Pitched Battle.</p></blockquote><p></p>
[QUOTE="Sixchan, post: 927318, member: 9189"] Hmm...mine have always been: Six's 1st Law: "People who complain about munchkinism are just insecure about the size of their inventory/swords/character sheets" Six's 2nd Law: "Thinking too hard about fantasy is fun, as long as you don't assume you are right" Six's 3rd Law: "Any sufficiently understood Magic is indestinguishable from Science" Anyways... So can a high level rogue with a match. The fact that people can sneak into Artillery Depots without magic in real life didn't stop it being used. And the High level sorcerors on the other side will most likely be protecting the Artillery Depots. Maybe with Anti-Magic fields. Enter the magical musket. Alternatively, enter the technological's 11th level Clerics and Wizards. Meanwhile, the 14th level Wizard who is the General on the other side in this Particular campaign has the camp watch report in. Perhaps the entire watch is fitted with [i]Goggles of Detect Magic[/i] (which I accept would cost a hell of a lot). As is customary tactics against magical attacks (against which the Artillery Depot would be an obvious target), as the sun goes down, the anti magic field is fired up at the Artillery Depot and other magical targets. And the Fireball hits the Antimagic Field and fizzles. Uh-oh. Guess they should have brought that Rogue with the Match. But sadly, they never get there, as the Wizards on watch start hitting them with spells. Meanwhile, this has woken the entire camp up, because alarwms are going off left right and centre. The covers are pulled off the spotlights (which have light spells cast on them) and aimed at the fleeing group. Now everyone can see them. the Archers take aim (Bows are still being used in the Technological side as guns suitable for sniping have not been developed, and someone trained with a bow is more deadly than the musket-wielding conscripts), and they are dead, dead, dead. Which is not a problem because the Magical side forgot that magic is not inversely proportional to technology, and if the two armies were from areas of equal population, we could expect to have just as many mages and clerics on both sides. And don't forget the fighters, who are now closing in on the Bear or firing away with their bows or the high-level rogues, who are now flanking the bear and backstabbing it. Why does your side get all the casters? The Technological side has Magic [i]and[/i] Technology. The Magical side just has Magic. Sadly, this was not to be, despite what the report predicted, and even if it had, I still don't fancy the Swordsmen that are against Musketmen in a Pitched Battle. [/QUOTE]
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