Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
High Magic - High technology, historical question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Strangemonkey" data-source="post: 929038" data-attributes="member: 6533"><p>I don't really understand why xp is percieved to be such a massively limiting factor.</p><p></p><p>It's a fairly easy to replace resource and as long you manage your magic item production carefully, the benefits of magic items in gaining xp far outwiegh the disadvantages.</p><p></p><p>I really don't know that the argument that elitism slows scientific progress holds all that much water. </p><p></p><p>The vast vast majority of people alive during the scientific revolution had nothing to do with it. Aspects of the scientific revolution were devoted to exploiting them more effeciently, but they were all built to serve the elite. </p><p></p><p>Firearms prevent the elite from having to train in armor and risk their lives.</p><p></p><p>Effecient farming methods mean you have to protect and employ fewer peasants.</p><p></p><p>Factories mean you get to use wage slavery to control the abundant capitalless poor, created by the above situation, for your own wealth and gain in situations that generally discourage revolution.</p><p></p><p>The revolution itself was fueled by the increasing numbers of the elite who went into or invested in scientific research. Newton and Maxwell were both educated by the inherently aristocratic English university system and then supported by royal societies. Edison was a 'commoner' but he was also an investment for a wide variety of America's wealthy post-robber baron capitalists.</p><p></p><p>One could equally make the argument that magic would increase the liklihood of a scientific revolution because of the limited but useful nature of magical items. Look, a wizard or sorceror, it is generally agreed upon, is probably going to either be or have a relationship with the elite of his or her society. This means the wizard or sorceror is going to look for means to multiply the force of his advantages. This mage knows about magic items but finds that their production process is limiting. Wouldn't this encourage the mage to devote a portion of his or her vast intellectual or social resources to developing easily created non-magical equivalents of magical items?</p><p></p><p>I mean sure, you might be able to come up with enough lightning wands for your officers, but wouldn't it be great if you could give the men rifles or cannons so they can be useful too?</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 929038, member: 6533"] I don't really understand why xp is percieved to be such a massively limiting factor. It's a fairly easy to replace resource and as long you manage your magic item production carefully, the benefits of magic items in gaining xp far outwiegh the disadvantages. I really don't know that the argument that elitism slows scientific progress holds all that much water. The vast vast majority of people alive during the scientific revolution had nothing to do with it. Aspects of the scientific revolution were devoted to exploiting them more effeciently, but they were all built to serve the elite. Firearms prevent the elite from having to train in armor and risk their lives. Effecient farming methods mean you have to protect and employ fewer peasants. Factories mean you get to use wage slavery to control the abundant capitalless poor, created by the above situation, for your own wealth and gain in situations that generally discourage revolution. The revolution itself was fueled by the increasing numbers of the elite who went into or invested in scientific research. Newton and Maxwell were both educated by the inherently aristocratic English university system and then supported by royal societies. Edison was a 'commoner' but he was also an investment for a wide variety of America's wealthy post-robber baron capitalists. One could equally make the argument that magic would increase the liklihood of a scientific revolution because of the limited but useful nature of magical items. Look, a wizard or sorceror, it is generally agreed upon, is probably going to either be or have a relationship with the elite of his or her society. This means the wizard or sorceror is going to look for means to multiply the force of his advantages. This mage knows about magic items but finds that their production process is limiting. Wouldn't this encourage the mage to devote a portion of his or her vast intellectual or social resources to developing easily created non-magical equivalents of magical items? I mean sure, you might be able to come up with enough lightning wands for your officers, but wouldn't it be great if you could give the men rifles or cannons so they can be useful too? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
High Magic - High technology, historical question
Top