Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
High magic, low magic, it's all relative.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4770697" data-attributes="member: 54707"><p>You bring up an interesting point Kask.</p><p>Should players and characters start out high, or not?</p><p></p><p>My view is, if everybody is high then nobody is, or maybe everyone is, but nobody notices, so it don't really matter. It's all too much like being the same.</p><p></p><p>If nobody is high then no one notices because everything is normal. Or at least not high enough to make much of a difference.</p><p></p><p>If, on the other hand, only a few are high then everybody else notices right up front because it is so painfully obvious.</p><p></p><p>I'm not sure if that means that everybody should be high, or not, but it seems to me that if everyone is then you're right back to where you started. </p><p></p><p>Unless it's normal for everyone to be high and I think that is unlikely or everyone would already be that way.</p><p></p><p>And they ain't, though on occasion they might think it seems like a good idea. When they see the other guy high so much of the time.</p><p></p><p>Then again if you are always starting out high I'm not sure you're gonna be fully aware of working your way up to it. And if you're too high for that kinda thing then just think about what everyone else like that must also be thinking. Or, maybe not.</p><p></p><p>I don't know. </p><p>It's an interesting debate.</p><p></p><p>Personally, I think modern gaming could use a little moderation on the high/not so high scale.</p><p>But maybe I'm just old fashioned.</p><p></p><p>I don't think women should be in combat so much either.</p><p>A lot of ideas seem like a lot of fun in theory.</p><p></p><p>But in actual practice not everyone thinks so highly of em.</p><p></p><p></p><p></p><p></p><p>That seems like a highly reasonable observation to me.</p><p></p><p>Less don't always mean more, though on occasion it can, and more don't always mean less of the opposite.</p><p>Anyway I guess the real question here is, either way, is it more fun, or less? </p><p>To which I say, probably. </p><p></p><p></p><p></p><p></p><p>What about Dragoborn? Does that at least work ya up into your twenties?</p><p></p><p></p><p></p><p></p><p>Jürgen, that reminds me of an old story...</p><p></p><p></p><p>If magic predicts the weather</p><p>As any cowhand can,</p><p>Then how is magic better</p><p>Than castles made of sand?</p><p></p><p>But if magic can move mountains</p><p>Through mysteries a'deep,</p><p>It's like a bubbling fountain</p><p>Through which enigmas seep,</p><p></p><p>It's not by magic's power</p><p>That power is expressed,</p><p>It is the means and hour</p><p>When true is never-less,</p><p></p><p>Magic can be common</p><p>Or magic can be rare,</p><p>But magic that is all too tame</p><p>Is anything but fair,</p><p></p><p>For magic is as dangerous</p><p>As men need magic's might,</p><p>And what is thus estranged to us</p><p>When magic is so slight?</p><p></p><p>Give magic room to be as not</p><p>Not space to be nothing,</p><p>Or like the fabled ancient knot</p><p><em>T'is sliced up like a string... </em></p></blockquote><p></p>
[QUOTE="Jack7, post: 4770697, member: 54707"] You bring up an interesting point Kask. Should players and characters start out high, or not? My view is, if everybody is high then nobody is, or maybe everyone is, but nobody notices, so it don't really matter. It's all too much like being the same. If nobody is high then no one notices because everything is normal. Or at least not high enough to make much of a difference. If, on the other hand, only a few are high then everybody else notices right up front because it is so painfully obvious. I'm not sure if that means that everybody should be high, or not, but it seems to me that if everyone is then you're right back to where you started. Unless it's normal for everyone to be high and I think that is unlikely or everyone would already be that way. And they ain't, though on occasion they might think it seems like a good idea. When they see the other guy high so much of the time. Then again if you are always starting out high I'm not sure you're gonna be fully aware of working your way up to it. And if you're too high for that kinda thing then just think about what everyone else like that must also be thinking. Or, maybe not. I don't know. It's an interesting debate. Personally, I think modern gaming could use a little moderation on the high/not so high scale. But maybe I'm just old fashioned. I don't think women should be in combat so much either. A lot of ideas seem like a lot of fun in theory. But in actual practice not everyone thinks so highly of em. That seems like a highly reasonable observation to me. Less don't always mean more, though on occasion it can, and more don't always mean less of the opposite. Anyway I guess the real question here is, either way, is it more fun, or less? To which I say, probably. What about Dragoborn? Does that at least work ya up into your twenties? Jürgen, that reminds me of an old story... If magic predicts the weather As any cowhand can, Then how is magic better Than castles made of sand? But if magic can move mountains Through mysteries a'deep, It's like a bubbling fountain Through which enigmas seep, It's not by magic's power That power is expressed, It is the means and hour When true is never-less, Magic can be common Or magic can be rare, But magic that is all too tame Is anything but fair, For magic is as dangerous As men need magic's might, And what is thus estranged to us When magic is so slight? Give magic room to be as not Not space to be nothing, Or like the fabled ancient knot [I]T'is sliced up like a string... [/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
High magic, low magic, it's all relative.
Top