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High Passive Perception
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<blockquote data-quote="Gwarok" data-source="post: 7152930" data-attributes="member: 12249"><p>Well, passive perception is by definition "Auto Detect", although a 21 hardly works in every case. Basically instead of DM's having to describe everything in absurdly game slowing detail and let the characters decide what they notice, something the DM will have to do very frequently and throw in a lot of clutter so that the players don't immediately know something is up everytime the DM mentions something, it's nice mechanic to simplify things. And if they don't like auto detect, they probably would have house ruled Passive Perception out anyways. But to have the rule, and just not like that your players have gotten theirs high enough to see most things in normal settings is sorta, I don't know, rude. I mean, the players are pretty restricted on how they can interact with the world. The DM isn't. For the DM who can literally move mountains and sink continents on a whim, to choose the option of chapping players because it makes their job just a little easier seems unfair. </p><p></p><p>As for the DM's problem, I don't see it as one. Maybe he/she had a highly trap based dungeon that a character with strong focus on perception lets the players bypass, but what's really wrong with that? You need to crack a safe, you hire an expert safe cracker. The player in this case is that expert. </p><p></p><p>I had an adventure where the players were storming a vampire lair, a friend joined and made a paladin mid adventure just as they located the nest and were about to invade it. What had been scary monsters were largely neutered by the Paladin, the players had a great time romping all over them. Which is a proper outcome when you bring the right tools for the right job. No need to force some sort of logical balance on a situation out of reflex, that would only cause the players to know that each and every encounter or challenge is going to be specifically modified to counter their tactics and no matter what special talents they focus on it won't really matter because the DM won't ever let them have a genuine edge. That makes it less likely players will bother to customize anything other than purpose driven builds for general application, which can be boring.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7152930, member: 12249"] Well, passive perception is by definition "Auto Detect", although a 21 hardly works in every case. Basically instead of DM's having to describe everything in absurdly game slowing detail and let the characters decide what they notice, something the DM will have to do very frequently and throw in a lot of clutter so that the players don't immediately know something is up everytime the DM mentions something, it's nice mechanic to simplify things. And if they don't like auto detect, they probably would have house ruled Passive Perception out anyways. But to have the rule, and just not like that your players have gotten theirs high enough to see most things in normal settings is sorta, I don't know, rude. I mean, the players are pretty restricted on how they can interact with the world. The DM isn't. For the DM who can literally move mountains and sink continents on a whim, to choose the option of chapping players because it makes their job just a little easier seems unfair. As for the DM's problem, I don't see it as one. Maybe he/she had a highly trap based dungeon that a character with strong focus on perception lets the players bypass, but what's really wrong with that? You need to crack a safe, you hire an expert safe cracker. The player in this case is that expert. I had an adventure where the players were storming a vampire lair, a friend joined and made a paladin mid adventure just as they located the nest and were about to invade it. What had been scary monsters were largely neutered by the Paladin, the players had a great time romping all over them. Which is a proper outcome when you bring the right tools for the right job. No need to force some sort of logical balance on a situation out of reflex, that would only cause the players to know that each and every encounter or challenge is going to be specifically modified to counter their tactics and no matter what special talents they focus on it won't really matter because the DM won't ever let them have a genuine edge. That makes it less likely players will bother to customize anything other than purpose driven builds for general application, which can be boring. [/QUOTE]
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