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Community
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*Pathfinder & Starfinder
High-power campaign
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<blockquote data-quote="Li Shenron" data-source="post: 1106251" data-attributes="member: 1465"><p>I think the most common way to play a high-power campaign is just to use a more generous method to roll ability scores, or better to use point-buy with A LOT of points. Another common way to powerup the PC party is to have them find always double treasure or something like that.</p><p></p><p>For some time I have been thinking about making a poweredup setting, but rather increasing some class abilities, not just bumping up some stats... I think it's just more interesting to give PCs more things to do.</p><p></p><p>Then I thought this: my players are often starving for feats. They just can't get enough, and since most of the feats give an extra ability (or cancel a big penalty that basically prevents to use a common ability) they always look forward to the levels when they get a new feat. Ok, every class get something else as well, spells or special features, so there is usually something new at next level...</p><p></p><p>Has anybody ever tried to play with a feat every 2 levels instead of 3? I am thinking about a feat at every ODD level for example.</p><p></p><p>Beside the fact that the Figther gets indirectly toned down, since his bonus feats will be slightly less worth, I think there should be no problems in allowing this. Some PC may just get all the bumping feats, like bonus to ST or similar, but for example it will give more options for metacasters, it will allow to more easily reach high-prerequisites feats, it will make item creation feats less costly, and it give Spell Focus/GSF more appeal. It will also increase the use of less powerful feats, since a not-best feat would be a less waste. In any case, over 20 levels it's only 3 feats more, not a big deal after all...</p><p></p><p>What do you think? Bad idea?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1106251, member: 1465"] I think the most common way to play a high-power campaign is just to use a more generous method to roll ability scores, or better to use point-buy with A LOT of points. Another common way to powerup the PC party is to have them find always double treasure or something like that. For some time I have been thinking about making a poweredup setting, but rather increasing some class abilities, not just bumping up some stats... I think it's just more interesting to give PCs more things to do. Then I thought this: my players are often starving for feats. They just can't get enough, and since most of the feats give an extra ability (or cancel a big penalty that basically prevents to use a common ability) they always look forward to the levels when they get a new feat. Ok, every class get something else as well, spells or special features, so there is usually something new at next level... Has anybody ever tried to play with a feat every 2 levels instead of 3? I am thinking about a feat at every ODD level for example. Beside the fact that the Figther gets indirectly toned down, since his bonus feats will be slightly less worth, I think there should be no problems in allowing this. Some PC may just get all the bumping feats, like bonus to ST or similar, but for example it will give more options for metacasters, it will allow to more easily reach high-prerequisites feats, it will make item creation feats less costly, and it give Spell Focus/GSF more appeal. It will also increase the use of less powerful feats, since a not-best feat would be a less waste. In any case, over 20 levels it's only 3 feats more, not a big deal after all... What do you think? Bad idea? [/QUOTE]
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