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High-power campaign
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<blockquote data-quote="Thanatos" data-source="post: 1107090" data-attributes="member: 5261"><p>I think if you and your players are going to think this is a fun concept, then do it.</p><p></p><p>Fun is the most important thing...because if you aren't having fun when playing the hobby...why are you playing the hobby?</p><p></p><p>But it is a good concept...I have never done it myself..but I have allowed a few bonus feats here and there to make their way into my games...and my players always love them...a good example is that I let my players have a bonus feat if they come up with a really good and detailed back story (at least 2 type-written pages, no double-spacing) and work the feat into the back story, its free...but only 1 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>and then I've let them gain a feat here or there for doing REALLY extraordinary actions in the game that mimic'ed that feat.</p><p></p><p>I didn't find it unbalanced anything...but I did find players competed a bit harder to be mor heroic in action...and worked harder to come up with good backstories.</p><p></p><p>As for indirectly toning down the fighter...you can offset it a bit by allowing the fighter to choose from a wider feat pool with his bonus feats or add in some other 'fighter-only' feats like from the DMG/ELH that give +1 to stats or some such...if you are truely worried about the tone-down...</p><p></p><p>I'd say run with it and if it doesn't work...tone it down across the board <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thanatos, post: 1107090, member: 5261"] I think if you and your players are going to think this is a fun concept, then do it. Fun is the most important thing...because if you aren't having fun when playing the hobby...why are you playing the hobby? But it is a good concept...I have never done it myself..but I have allowed a few bonus feats here and there to make their way into my games...and my players always love them...a good example is that I let my players have a bonus feat if they come up with a really good and detailed back story (at least 2 type-written pages, no double-spacing) and work the feat into the back story, its free...but only 1 :) and then I've let them gain a feat here or there for doing REALLY extraordinary actions in the game that mimic'ed that feat. I didn't find it unbalanced anything...but I did find players competed a bit harder to be mor heroic in action...and worked harder to come up with good backstories. As for indirectly toning down the fighter...you can offset it a bit by allowing the fighter to choose from a wider feat pool with his bonus feats or add in some other 'fighter-only' feats like from the DMG/ELH that give +1 to stats or some such...if you are truely worried about the tone-down... I'd say run with it and if it doesn't work...tone it down across the board :) [/QUOTE]
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