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High Strength Attacks vs High Dex Defenses...
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<blockquote data-quote="Rashak Mani" data-source="post: 1180958" data-attributes="member: 642"><p>Something that has been bugging me about the AC system are examples like Huge animals or Giants. Basically their very high attacks are powered by very high strength values. Meaning they can get through armor through sheer power.... now what happens when their "target" is a 22+ Dex Elf monk with loads of Dodge based AC ? Armor is non existant... so strength should be irrelevant as far as hitting the target goes ? </p><p></p><p> A good example is the Dragon Heart film... he kept dodging the dragon tail and had "lightish" armor. Since AC is rarely given thru going up to higher levels it means that PCs get into a Armor Race vs ever stronger creatures mostly thru equipment. This creates a "magic items are necessary mentality" that I feel is not good. PCs become magic item collections many times by balance necessity.</p><p></p><p> One would imagine that high level fighters would manage to stay out of harm's way better than younger ones... but apparently that is true only for those with 13+ Int and picking (Combat) Expertise.</p><p></p><p> Has anyone manaed somehow thru this Str vs AC dillema ? How to avoid "a armor race" by front line players...</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 1180958, member: 642"] Something that has been bugging me about the AC system are examples like Huge animals or Giants. Basically their very high attacks are powered by very high strength values. Meaning they can get through armor through sheer power.... now what happens when their "target" is a 22+ Dex Elf monk with loads of Dodge based AC ? Armor is non existant... so strength should be irrelevant as far as hitting the target goes ? A good example is the Dragon Heart film... he kept dodging the dragon tail and had "lightish" armor. Since AC is rarely given thru going up to higher levels it means that PCs get into a Armor Race vs ever stronger creatures mostly thru equipment. This creates a "magic items are necessary mentality" that I feel is not good. PCs become magic item collections many times by balance necessity. One would imagine that high level fighters would manage to stay out of harm's way better than younger ones... but apparently that is true only for those with 13+ Int and picking (Combat) Expertise. Has anyone manaed somehow thru this Str vs AC dillema ? How to avoid "a armor race" by front line players... [/QUOTE]
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