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High Strength Attacks vs High Dex Defenses...
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<blockquote data-quote="Hammerhead" data-source="post: 1181013" data-attributes="member: 73"><p>Muscle-power, or Strength, would help determine how fast you swing your weapon; the wimpy elf dodges with great speed, the half-orc is attacking with great speed and power. Seems to make sense.</p><p></p><p>However, logical considerations are often disregarded by D&D for the sake of fun and game balance. If you don't like the idea of magic item collections, you could combine Shield and Deflection bonuses, Armor and Natural Armor (to prevent Armor Classes from spiralling too high while still retaining baseline magic item wealth; if you don't give out magic item wealth close to baseline, ignore the above suggestion) and institute a class Defense bonus. However, it might be a good idea to make everyone's defense the same. While it might make sense for the Rogue to have a higher Defense than the Barbarian, but Krusk won't be too happy when Lidda becomes the Sneak Attack machine of death who's also impossible to hit.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 1181013, member: 73"] Muscle-power, or Strength, would help determine how fast you swing your weapon; the wimpy elf dodges with great speed, the half-orc is attacking with great speed and power. Seems to make sense. However, logical considerations are often disregarded by D&D for the sake of fun and game balance. If you don't like the idea of magic item collections, you could combine Shield and Deflection bonuses, Armor and Natural Armor (to prevent Armor Classes from spiralling too high while still retaining baseline magic item wealth; if you don't give out magic item wealth close to baseline, ignore the above suggestion) and institute a class Defense bonus. However, it might be a good idea to make everyone's defense the same. While it might make sense for the Rogue to have a higher Defense than the Barbarian, but Krusk won't be too happy when Lidda becomes the Sneak Attack machine of death who's also impossible to hit. [/QUOTE]
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