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High Strength Attacks vs High Dex Defenses...
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<blockquote data-quote="mmu1" data-source="post: 1181647" data-attributes="member: 319"><p>Definitely true. Presumably, the "lumbering oaf" is that way because he trades Strength for Dex. Which means that he's in no danger of being bullrushed (I'm sure he'd love to have the dex-monkey try and take an AAO, though.), can probably climb ropes just fine (unless he spent all his skill points on cross-class skills), and Improved Invisibility is not an inherent ability of high-Dex characters. (and we're not necessarily comparing fighters and rogue, but strong vs. dextrous fighters)</p><p></p><p>Running away and shooting a bow might work, but he just might get shot back at with a mighty one doing twice the average damage, or the tin-can might take a move action and get into cover. (unless they're in an empty field, which makes things like rope-climbing or bull-rushing people off of heights problematic...)</p><p></p><p>Pretty much the only time the tin-can is at a serious disadvantage is on a small boat where he's at risk of falling off due to environmental factors (because he's not at much risk of getting <em>pushed</em> off) and at a huge advantage in every situation in which you're actually required to fight and deal damage instead of flitting about the battlefield being ineffectual.</p></blockquote><p></p>
[QUOTE="mmu1, post: 1181647, member: 319"] Definitely true. Presumably, the "lumbering oaf" is that way because he trades Strength for Dex. Which means that he's in no danger of being bullrushed (I'm sure he'd love to have the dex-monkey try and take an AAO, though.), can probably climb ropes just fine (unless he spent all his skill points on cross-class skills), and Improved Invisibility is not an inherent ability of high-Dex characters. (and we're not necessarily comparing fighters and rogue, but strong vs. dextrous fighters) Running away and shooting a bow might work, but he just might get shot back at with a mighty one doing twice the average damage, or the tin-can might take a move action and get into cover. (unless they're in an empty field, which makes things like rope-climbing or bull-rushing people off of heights problematic...) Pretty much the only time the tin-can is at a serious disadvantage is on a small boat where he's at risk of falling off due to environmental factors (because he's not at much risk of getting [i]pushed[/i] off) and at a huge advantage in every situation in which you're actually required to fight and deal damage instead of flitting about the battlefield being ineffectual. [/QUOTE]
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