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High-Tech Forces vs. High-Magic Forces
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<blockquote data-quote="TheAuldGrump" data-source="post: 5723070" data-attributes="member: 6957"><p>The people playing the orcs, goblins, & trolls in Sturmegshcutz & Sorcery may lose, but they will have more fun doing so than the folks playing the Germans.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Ranges have increased, modern tactics have been developed to handle the increased range and accuracy. If the archers remain in a solid formation then the artillery/grenades will hurt them bad. If the try to skirmish then modern weaponry will out range them, affecting weight of fire at any one point.</p><p></p><p>Magic is the only wild card, and much of magic in D&D emulates modern weaponry, which technology is more available becomes the deciding factor, and I again give modern weaponry the edge.</p><p></p><p>The Auld Grump, compare a wizard's fireball range with that of an explosive shell fired from an Abrams....</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5723070, member: 6957"] The people playing the orcs, goblins, & trolls in Sturmegshcutz & Sorcery may lose, but they will have more fun doing so than the folks playing the Germans.... :p Ranges have increased, modern tactics have been developed to handle the increased range and accuracy. If the archers remain in a solid formation then the artillery/grenades will hurt them bad. If the try to skirmish then modern weaponry will out range them, affecting weight of fire at any one point. Magic is the only wild card, and much of magic in D&D emulates modern weaponry, which technology is more available becomes the deciding factor, and I again give modern weaponry the edge. The Auld Grump, compare a wizard's fireball range with that of an explosive shell fired from an Abrams.... [/QUOTE]
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High-Tech Forces vs. High-Magic Forces
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