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*TTRPGs General
High-Tech Forces vs. High-Magic Forces
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<blockquote data-quote="korjik" data-source="post: 5723575" data-attributes="member: 56755"><p>3.5 incorporeal isnt proof against physical attacks. At 8 rounds a second, a machine gun would disrupt incorporeal pretty quick. You could also use massive spotlights to make them powerless also.</p><p></p><p>Blam blam blam blam blam. Modern force now under its own controll. One high level mage disposed of.</p><p></p><p>Seeing as this takes about a decade, I would not worry about it. By that time the tech force simply wishes that its nukes arent affected by wishes.</p><p></p><p>Blessed cold iron jacketed .50 cal rounds. Again tho, any hard enough hit will injure the Pit Fiend. A 155mm arty barrage would mess it up, to say nothing about heat seeking bombs.</p><p></p><p></p><p>Blam blam blam blam blam. Click, ping, thunk, WHOOSH.</p><p></p><p>Raise that. Thermite grenades would not even leave ash.</p><p></p><p>This whole thing depends on how the tech scales against the magic. Without any way of saying how it would scale, no example really makes any difference. I could say:</p><p></p><p>Spy sat on IR, company of MRLS. The magic guys dont even know they are under attack until everything explodes. By everything, I mean from horizon to horizon is nothing but boom.</p><p></p><p>.50 cal Sniper Rifle. Good Scope, good sniper. Mage casting a spell has his head explode, and cant detect any magic that caused it.</p><p></p><p>The mages keep casting lightning bolt and fireball on the flying metal dragons that keep breathing fire on the troops, but no damage is ever seen. </p><p></p><p>You can keep bringing up examples, and so can I. We dont really have any way to see if any of our examples are worthwhile.</p></blockquote><p></p>
[QUOTE="korjik, post: 5723575, member: 56755"] 3.5 incorporeal isnt proof against physical attacks. At 8 rounds a second, a machine gun would disrupt incorporeal pretty quick. You could also use massive spotlights to make them powerless also. Blam blam blam blam blam. Modern force now under its own controll. One high level mage disposed of. Seeing as this takes about a decade, I would not worry about it. By that time the tech force simply wishes that its nukes arent affected by wishes. Blessed cold iron jacketed .50 cal rounds. Again tho, any hard enough hit will injure the Pit Fiend. A 155mm arty barrage would mess it up, to say nothing about heat seeking bombs. Blam blam blam blam blam. Click, ping, thunk, WHOOSH. Raise that. Thermite grenades would not even leave ash. This whole thing depends on how the tech scales against the magic. Without any way of saying how it would scale, no example really makes any difference. I could say: Spy sat on IR, company of MRLS. The magic guys dont even know they are under attack until everything explodes. By everything, I mean from horizon to horizon is nothing but boom. .50 cal Sniper Rifle. Good Scope, good sniper. Mage casting a spell has his head explode, and cant detect any magic that caused it. The mages keep casting lightning bolt and fireball on the flying metal dragons that keep breathing fire on the troops, but no damage is ever seen. You can keep bringing up examples, and so can I. We dont really have any way to see if any of our examples are worthwhile. [/QUOTE]
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