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*TTRPGs General
High-Tech Forces vs. High-Magic Forces
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<blockquote data-quote="Morrus" data-source="post: 5727078" data-attributes="member: 1"><p>I'm not sure I agree there, unless one is of the school of thought that guns do more damage than swords. A sword in the head is just as bad as a bullet.</p><p></p><p>That's assuming we're using a D&D rules system. If we're using a more lethal (realistic) system where you die if you get hit by a bullet or a sword, then it changes of course. But we have no idea what changing to that system does to the lethality of D&D spells. </p><p></p><p>However, you can't choose a system which suddenly makes guns much more lethal but not magic (well, you can, but you're just deciding which outcome you favour at that point and shaping the situation to ensure that).</p><p></p><p>We're either using D&D, in which a gun is not much more lethal than a sword, or we're using something more realistic in which case we have to adjust magic to fit it. At that point, we're just making stuff up since we have no idea how to adjust D&D spells to reflect a more realistic environment; we're basically just choosing which we want to win.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5727078, member: 1"] I'm not sure I agree there, unless one is of the school of thought that guns do more damage than swords. A sword in the head is just as bad as a bullet. That's assuming we're using a D&D rules system. If we're using a more lethal (realistic) system where you die if you get hit by a bullet or a sword, then it changes of course. But we have no idea what changing to that system does to the lethality of D&D spells. However, you can't choose a system which suddenly makes guns much more lethal but not magic (well, you can, but you're just deciding which outcome you favour at that point and shaping the situation to ensure that). We're either using D&D, in which a gun is not much more lethal than a sword, or we're using something more realistic in which case we have to adjust magic to fit it. At that point, we're just making stuff up since we have no idea how to adjust D&D spells to reflect a more realistic environment; we're basically just choosing which we want to win. [/QUOTE]
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