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High-Tech Forces vs. High-Magic Forces
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<blockquote data-quote="tomBitonti" data-source="post: 5734041" data-attributes="member: 13107"><p>What worries me are scenarios like:</p><p></p><p>Make a Pact with an Imp</p><p></p><p>Send him to a nearby base with instructions to find the enemy's biggest weapons, and make them blow up (inside the base) to the best effect for killing the enemy and destroying the base.</p><p></p><p>Do that for the next seven days, or until there is no-one left to kill at the base.</p><p></p><p>Try very hard to not be discovered, and kill anyone that discovers you.</p><p></p><p>Imps are easy to distract, of slightly less than average intelligence, and maybe not the best at this, even though they can turn into rats at will. But, at CR2 / 3 HD are about the cheapest that can be used in this way.</p><p></p><p>Better, but a lot more expensive, would be an Erinyes (CR 8, 9 HD), with all of: </p><p></p><p>Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 20, telepathy 100 ft., true seeing, </p><p></p><p>Plus:</p><p></p><p>Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20</p><p></p><p>And:</p><p></p><p>At will—greater teleport (self plus 50 pounds of objects only), charm monster (DC 19), minor image (DC 17), unholy blight (DC 19).</p><p></p><p>Should probably be able to do a huge amount of damage.</p><p></p><p>A problem there of making sure the Erinyes carried through the mission appropriately.</p><p></p><p>Also, with:</p><p></p><p>Unlike other devils, erinyes appear attractive to humans, resembling very comely women or men. An erinyes stands about 6 feet tall and weighs about 150 pounds.</p><p></p><p>An Erinyes could possible go in for extended information gathering, so to get an understanding of the modern humans capabilities, so to find the most devestating attack.</p><p></p><p>Still a problem of controlling the Erinyes ... since model humans have so much modern stuff, and, have a huge number of souls for the taking.</p><p></p><p>The combination of Greater Teleport, Telepathy, Charm Monster, plus the high Int, Wis, and Cha, seem to make for the danger.</p><p></p><p>TomB</p><p></p><p>Edit: This may seem unfair, using modern own stuff against the modern folks, but that, along with the relative fragility of some systems, seems to be their biggest weakness. Their biggest defense is probably simply the opponent's lack of understanding of modern capabilities.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5734041, member: 13107"] What worries me are scenarios like: Make a Pact with an Imp Send him to a nearby base with instructions to find the enemy's biggest weapons, and make them blow up (inside the base) to the best effect for killing the enemy and destroying the base. Do that for the next seven days, or until there is no-one left to kill at the base. Try very hard to not be discovered, and kill anyone that discovers you. Imps are easy to distract, of slightly less than average intelligence, and maybe not the best at this, even though they can turn into rats at will. But, at CR2 / 3 HD are about the cheapest that can be used in this way. Better, but a lot more expensive, would be an Erinyes (CR 8, 9 HD), with all of: Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 20, telepathy 100 ft., true seeing, Plus: Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20 And: At will—greater teleport (self plus 50 pounds of objects only), charm monster (DC 19), minor image (DC 17), unholy blight (DC 19). Should probably be able to do a huge amount of damage. A problem there of making sure the Erinyes carried through the mission appropriately. Also, with: Unlike other devils, erinyes appear attractive to humans, resembling very comely women or men. An erinyes stands about 6 feet tall and weighs about 150 pounds. An Erinyes could possible go in for extended information gathering, so to get an understanding of the modern humans capabilities, so to find the most devestating attack. Still a problem of controlling the Erinyes ... since model humans have so much modern stuff, and, have a huge number of souls for the taking. The combination of Greater Teleport, Telepathy, Charm Monster, plus the high Int, Wis, and Cha, seem to make for the danger. TomB Edit: This may seem unfair, using modern own stuff against the modern folks, but that, along with the relative fragility of some systems, seems to be their biggest weakness. Their biggest defense is probably simply the opponent's lack of understanding of modern capabilities. [/QUOTE]
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