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High-Tech Forces vs. High-Magic Forces
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<blockquote data-quote="tomBitonti" data-source="post: 5735532" data-attributes="member: 13107"><p>Yes, but, when those tactics are based on the creature's abilities, and when those abilities are artificially placed (e.g., as a part of a narrative package for a single combat, <strong>not</strong> as an opponent free to use their ability over a long period of time), that makes for an artificial result.</p><p></p><p>That is, a lot of creatures (and spells, and abilities) just don't work if taken out of the context of small skirmishes. Put another, world building on top of abilities that don't scale beyond a skirmish is bound to break, and, I would imagine, rather quickly. (One classic case is Wall of Iron, or Fabricate. The extreme virulence of undead such as ghouls and shadows, or of were-creatures, is another.)</p><p></p><p>Heck, that is one of the complaints about the 4E POL setting (or even generally about D&D): Commoners have just about zero chance in a world with escalating CR opponents out there. High CR critters will mow down the lowbies in no time at all.</p><p></p><p>Then, to ask what will happen when a horde of goblins crosses a portal into our world, there is a lot of stuff that needs to be added to get the details to work out so that the forces are close to comparable.</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5735532, member: 13107"] Yes, but, when those tactics are based on the creature's abilities, and when those abilities are artificially placed (e.g., as a part of a narrative package for a single combat, [b]not[/b] as an opponent free to use their ability over a long period of time), that makes for an artificial result. That is, a lot of creatures (and spells, and abilities) just don't work if taken out of the context of small skirmishes. Put another, world building on top of abilities that don't scale beyond a skirmish is bound to break, and, I would imagine, rather quickly. (One classic case is Wall of Iron, or Fabricate. The extreme virulence of undead such as ghouls and shadows, or of were-creatures, is another.) Heck, that is one of the complaints about the 4E POL setting (or even generally about D&D): Commoners have just about zero chance in a world with escalating CR opponents out there. High CR critters will mow down the lowbies in no time at all. Then, to ask what will happen when a horde of goblins crosses a portal into our world, there is a lot of stuff that needs to be added to get the details to work out so that the forces are close to comparable. TomB [/QUOTE]
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