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High-Tech Forces vs. High-Magic Forces
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<blockquote data-quote="wingsandsword" data-source="post: 5923796" data-attributes="member: 14159"><p>No, no, no and no. Prove it. Automatic weapons in D20 do NOT do damage per projectile, there isn't one bit of evidence to that fact. Setting a firearm auto-fire does is turn a weapon into an area of effect, it doesn't do extra damage per additional round fired.</p><p></p><p>Armor Piercing rounds give a +2 circumstance bonus to hit when attacking opponents with an Armor bonus to their AC (Urban Arcana p.69). A +2 to hit won't mean much when you're attacking a LeShay and you will probably hit if it's flat footed, and can't hit on less than a 20 if it's not.</p><p></p><p>The closest weapon to a vulcan cannon in official rules is a 7.62mm minigun (Menace Manual p223.), noted as a typical door-mounted It does 4d10 in a 20 ft square, and takes 100 rounds of ammo to do that. On average damage it will barely break the LeShay's DR, and it's fast healing is fast enough that it will fully recover each round from continuous fire from that minigun. It's not doing hundreds of dice of damage because it's throwing hundreds of rounds of ammunition. There is no grounds to assume that increasing the caliber of the weapon will suddenly make the damage dice jump </p><p></p><p>How in the world is an explosively formed penetrator IED going to do as much damage as a tactical nuclear weapon? They are excellent anti-armor weapons, but it's essentially an improvised version of a shaped charge. A Hellfire Missile does 15d6 (Menace Manual p.223), that's 52 points of damage on average. These improvised devices are supposed to be doing more than 16 times that much damage? </p><p></p><p>An improvised device is supposed to be vastly superior to an actual military munition? A maximum strength Disintegrate spell in D&D does 40d6, for an average damage of 140 HP (240 at maximum damage). Is an IED cobbled together in a shack supposed to be doing more than a 6 times the damage of 6th level spell at 20th caster level, or more than 3 times the damage of a 9th level spell by a 20th level caster (Maximized Disintegrate)? </p><p></p><p>Actual shaped-charge devices are in the d20 Modern rules set already (d20 Modern rulebook p102), and having a shaped charge effect means that a weapon ignores 10 points of hardness when it strikes an object, vehicle or building. </p><p></p><p>Seriously, show me some kind of official WotC stat for any modern-day weapon system that can do 825 HP in one round that is less than a nuclear weapon (and I had to go to starship weapons systems tables from d20 Future to get that).</p><p></p><p>To get a concept of what a weapon which can do 825 HP of damage can do, look over at d20 Call of Cthuhlu (as another official WotC set of d20 rules). A 825 HP blast could defeat Hastur, could put Great Cthuhlu itself into the double-digits in HP. Taking down a LeShay by direct military action would be about the same as engaging a Great Old One in a stand-up fight (except without the automatic Sanity loss, instead you get the various mind-controlling powers).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5923796, member: 14159"] No, no, no and no. Prove it. Automatic weapons in D20 do NOT do damage per projectile, there isn't one bit of evidence to that fact. Setting a firearm auto-fire does is turn a weapon into an area of effect, it doesn't do extra damage per additional round fired. Armor Piercing rounds give a +2 circumstance bonus to hit when attacking opponents with an Armor bonus to their AC (Urban Arcana p.69). A +2 to hit won't mean much when you're attacking a LeShay and you will probably hit if it's flat footed, and can't hit on less than a 20 if it's not. The closest weapon to a vulcan cannon in official rules is a 7.62mm minigun (Menace Manual p223.), noted as a typical door-mounted It does 4d10 in a 20 ft square, and takes 100 rounds of ammo to do that. On average damage it will barely break the LeShay's DR, and it's fast healing is fast enough that it will fully recover each round from continuous fire from that minigun. It's not doing hundreds of dice of damage because it's throwing hundreds of rounds of ammunition. There is no grounds to assume that increasing the caliber of the weapon will suddenly make the damage dice jump How in the world is an explosively formed penetrator IED going to do as much damage as a tactical nuclear weapon? They are excellent anti-armor weapons, but it's essentially an improvised version of a shaped charge. A Hellfire Missile does 15d6 (Menace Manual p.223), that's 52 points of damage on average. These improvised devices are supposed to be doing more than 16 times that much damage? An improvised device is supposed to be vastly superior to an actual military munition? A maximum strength Disintegrate spell in D&D does 40d6, for an average damage of 140 HP (240 at maximum damage). Is an IED cobbled together in a shack supposed to be doing more than a 6 times the damage of 6th level spell at 20th caster level, or more than 3 times the damage of a 9th level spell by a 20th level caster (Maximized Disintegrate)? Actual shaped-charge devices are in the d20 Modern rules set already (d20 Modern rulebook p102), and having a shaped charge effect means that a weapon ignores 10 points of hardness when it strikes an object, vehicle or building. Seriously, show me some kind of official WotC stat for any modern-day weapon system that can do 825 HP in one round that is less than a nuclear weapon (and I had to go to starship weapons systems tables from d20 Future to get that). To get a concept of what a weapon which can do 825 HP of damage can do, look over at d20 Call of Cthuhlu (as another official WotC set of d20 rules). A 825 HP blast could defeat Hastur, could put Great Cthuhlu itself into the double-digits in HP. Taking down a LeShay by direct military action would be about the same as engaging a Great Old One in a stand-up fight (except without the automatic Sanity loss, instead you get the various mind-controlling powers). [/QUOTE]
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