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High-Tech Forces vs. High-Magic Forces
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<blockquote data-quote="wingsandsword" data-source="post: 5924197" data-attributes="member: 14159"><p>It is a thought experiment, one I am finding quite entertaining, but the only common frame of reference we have here is the official stats. </p><p></p><p>You seem to think that automatic weapons can do 800+ points of damage in one round. I reject that concept on the grounds there is nothing anywhere in the rules to suggest that any automatic weapon can do even close to a high three-digit damage total.</p><p></p><p>Yes, Metalstorm throws an incredible number of rounds in a ridiculously small amount of time. I'm quite familiar with the weapon system, I am also aware that a number of practical considerations have kept it in the prototype phase for years now and it's not an operational weapon with any army because the serious issues in making it operational. I'm also familiar with the well established precedent in d20 Modern/Future rules that automatic weapons don't scale linearly as the number of rounds fired increased. </p><p></p><p>As I noted, Hastur from Call of Cthuhlu has less staying power in a fight than a LeShay. The same attack that could kill a LeShay in one hit or one round could also take down Boccob, Lolth, Vecna, Wee Jas, Aphrodite, Hercules, Hestia, Anubis, Imhotep and Sobek. (looking in Deities and Demigods). Realize that's the scale of damage you are talking about here. </p><p></p><p></p><p></p><p>Those damage totals are quite in line with the stats for vehicles provided.</p><p></p><p>330 Foot Luxury Yacht: 94 HP and Hardness 5</p><p>M1 Abrams Tank: 64 HP and Hardness 20 </p><p>UH-60 Blackhawk: 46 HP and Hardness 6</p><p>V-22 Osprey: 52 HP and Hardness 5</p><p>Humvee: 38 HP and Hardness 5</p><p>Ford Crown Victoria (typical police car): 24 HP and Hardness 5</p><p></p><p>With stats like those for vehicles, the damage given for heavy weapons are quite reasonable for destroying them (remembering that destroying them does not mean completely reducing them to scrap, the same way that reducing a person to 0 HP means reducing them to a bloody pulp, that's the amount of damage to totally incapacitate the vehicle). </p><p></p><p>We are used to playing PC's with HP totals like that, but they are the outliers, remember that a typical person has typically between 2 to 7 HP depending on the details (1st level D&D commoner with 1d4 HP would have 2 or 3 on average, 3 or 4 if he was an Expert instead of a Commoner. 2nd level d20 Modern ordinary with 2d6 HP would have about 7 on average). Don't let the sky-high HP totals of those rare PC's skew your understanding of how tough (or not) most people and things are.</p><p></p><p>The extrapolation that a weapon can kill a LeShay because it can take out a tank is like saying a weapon can kill Lolth (a being with similar HP and DR) because it can kill a Mummy in one hit (a being with DR and similar HP total).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5924197, member: 14159"] It is a thought experiment, one I am finding quite entertaining, but the only common frame of reference we have here is the official stats. You seem to think that automatic weapons can do 800+ points of damage in one round. I reject that concept on the grounds there is nothing anywhere in the rules to suggest that any automatic weapon can do even close to a high three-digit damage total. Yes, Metalstorm throws an incredible number of rounds in a ridiculously small amount of time. I'm quite familiar with the weapon system, I am also aware that a number of practical considerations have kept it in the prototype phase for years now and it's not an operational weapon with any army because the serious issues in making it operational. I'm also familiar with the well established precedent in d20 Modern/Future rules that automatic weapons don't scale linearly as the number of rounds fired increased. As I noted, Hastur from Call of Cthuhlu has less staying power in a fight than a LeShay. The same attack that could kill a LeShay in one hit or one round could also take down Boccob, Lolth, Vecna, Wee Jas, Aphrodite, Hercules, Hestia, Anubis, Imhotep and Sobek. (looking in Deities and Demigods). Realize that's the scale of damage you are talking about here. Those damage totals are quite in line with the stats for vehicles provided. 330 Foot Luxury Yacht: 94 HP and Hardness 5 M1 Abrams Tank: 64 HP and Hardness 20 UH-60 Blackhawk: 46 HP and Hardness 6 V-22 Osprey: 52 HP and Hardness 5 Humvee: 38 HP and Hardness 5 Ford Crown Victoria (typical police car): 24 HP and Hardness 5 With stats like those for vehicles, the damage given for heavy weapons are quite reasonable for destroying them (remembering that destroying them does not mean completely reducing them to scrap, the same way that reducing a person to 0 HP means reducing them to a bloody pulp, that's the amount of damage to totally incapacitate the vehicle). We are used to playing PC's with HP totals like that, but they are the outliers, remember that a typical person has typically between 2 to 7 HP depending on the details (1st level D&D commoner with 1d4 HP would have 2 or 3 on average, 3 or 4 if he was an Expert instead of a Commoner. 2nd level d20 Modern ordinary with 2d6 HP would have about 7 on average). Don't let the sky-high HP totals of those rare PC's skew your understanding of how tough (or not) most people and things are. The extrapolation that a weapon can kill a LeShay because it can take out a tank is like saying a weapon can kill Lolth (a being with similar HP and DR) because it can kill a Mummy in one hit (a being with DR and similar HP total). [/QUOTE]
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