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General Tabletop Discussion
*Dungeons & Dragons
High tier Fighter − the mythic warrior
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<blockquote data-quote="Yaarel" data-source="post: 9064827" data-attributes="member: 58172"><p>100%</p><p></p><p>Most Fighter players are familiar with the low tiers 1-4 and 5-8. Here, there seem mainly two camps: those who like the mechanical simplicity of the Fighter in-and-out of combat, versus those who want more mechanical diversity. Some comments seem more about wanting different things to do in combat, rather than needing more power in combat. The background and skills honestly help the Fighter in noncombat challenges. So players might not feel the pinch at lower tiers. Still, the Fighter class itself needs to do more in noncombat.</p><p></p><p>You ask the useful question: "What can you do that means someone doesn't have to roll a skill check?"</p><p></p><p>What is the Fighter actually good at during noncombat?</p><p></p><p>At the high tiers 13-16 and 17-20, the noncombat challenges involve challenges that are almost impossible to overcome without magic. But perhaps fewer Fighter players reach these tiers to comment on them?</p><p></p><p>Where the spellcasters are routinely flying and teleporting, the Fighter class finds it nearly impossible to simply get past a castle wall.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9064827, member: 58172"] 100% Most Fighter players are familiar with the low tiers 1-4 and 5-8. Here, there seem mainly two camps: those who like the mechanical simplicity of the Fighter in-and-out of combat, versus those who want more mechanical diversity. Some comments seem more about wanting different things to do in combat, rather than needing more power in combat. The background and skills honestly help the Fighter in noncombat challenges. So players might not feel the pinch at lower tiers. Still, the Fighter class itself needs to do more in noncombat. You ask the useful question: "What can you do that means someone doesn't have to roll a skill check?" What is the Fighter actually good at during noncombat? At the high tiers 13-16 and 17-20, the noncombat challenges involve challenges that are almost impossible to overcome without magic. But perhaps fewer Fighter players reach these tiers to comment on them? Where the spellcasters are routinely flying and teleporting, the Fighter class finds it nearly impossible to simply get past a castle wall. [/QUOTE]
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High tier Fighter − the mythic warrior
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