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Higher Damage in Monster Manual 3
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<blockquote data-quote="Aegeri" data-source="post: 5213761" data-attributes="member: 78116"><p>The new maths and the way monsters powers are designed really changes this. One of the reasons that epic combats were both grindy and boring was because the DM was forced to use much higher level monsters (3+ levels) over the PCs. This is because even level monsters weren't doing enough damage and wouldn't survive long enough to do it (because they needed to stick around for a long time). Higher level monsters not only have more HP, they stay around longer meaning they would do more.</p><p></p><p>This is no longer required and now even level monsters fight very well. They can challenge PCs and they don't take forever to die. This reduces the "grindy" feeling a lot and also means that adjusting HP is not required in any manner. When PCs aren't missing over half the time (due to inflated defenses from using higher level monsters) and monsters are actually dealing good damage with their attacks it's actually working out really well.</p><p></p><p>This is also an interesting "transition" period where PCs are suddenly being shocked by larger amounts of monster damage and resilience.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5213761, member: 78116"] The new maths and the way monsters powers are designed really changes this. One of the reasons that epic combats were both grindy and boring was because the DM was forced to use much higher level monsters (3+ levels) over the PCs. This is because even level monsters weren't doing enough damage and wouldn't survive long enough to do it (because they needed to stick around for a long time). Higher level monsters not only have more HP, they stay around longer meaning they would do more. This is no longer required and now even level monsters fight very well. They can challenge PCs and they don't take forever to die. This reduces the "grindy" feeling a lot and also means that adjusting HP is not required in any manner. When PCs aren't missing over half the time (due to inflated defenses from using higher level monsters) and monsters are actually dealing good damage with their attacks it's actually working out really well. This is also an interesting "transition" period where PCs are suddenly being shocked by larger amounts of monster damage and resilience. [/QUOTE]
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Higher Damage in Monster Manual 3
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