MaxKaladin
First Post
No, I'm not looking for modules.
I'm wondering what sorts of adventures people send their characters on when they're higher levels. Right now, my players are getting into the double digit levels (10-11) and have capabilities their younger selves could only dream of. Especially the spellcasters. This really changes some of the dynamics of the game and adventures that would work for lower level characters are no longer appropriate.
Politics is one solution, but I have at least one player who doesn't care for politics or events of world shaking significance.
I just thought I'd see what folks are doing with their higher level characters.
I'm wondering what sorts of adventures people send their characters on when they're higher levels. Right now, my players are getting into the double digit levels (10-11) and have capabilities their younger selves could only dream of. Especially the spellcasters. This really changes some of the dynamics of the game and adventures that would work for lower level characters are no longer appropriate.
Politics is one solution, but I have at least one player who doesn't care for politics or events of world shaking significance.
I just thought I'd see what folks are doing with their higher level characters.