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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Higher level characters ONLY fight orcs
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<blockquote data-quote="I'm A Banana" data-source="post: 5865021" data-attributes="member: 2067"><p>Depends, is that ALL I know about your game, or is your game the newest edition of a game with a 30+ year history of heroic fantasy adventure in which there were definitely more to fight than orcs & more orcs?</p><p></p><p>I mean, do I have the same expectations from your RPG that I do from D&D5?</p><p></p><p>If so, AND you said the entire sentence that you quoted in the OP, I would think that this is you telling me you'd like one statblock to be viable for multiple levels.</p><p></p><p>So I really don't follow your logic, here.</p><p></p><p></p><p></p><p>Oh, I think there's plenty of space.</p><p></p><p>Because I think the main difference between orcs and gnolls and ogres and bugbears isn't (and shouldn't be) just HD.</p><p></p><p>Orcs are savage barbarians. Ogres are predatory giants. Bugbears are sneaky thugs. Gnolls are demon-worshipping cannibals. Minotaurs are labyrith-trapped monstrosities.</p><p></p><p>They can ALL be viable over MULTIPLE levels, and be very different in terms of what they are able to bring to the table in a D&D game. </p><p></p><p>That's kind of exciting. If orcs don't have to be "replaced" at higher levels, it leaves a lot of room for making sure that my hobgoblins and my goblnis and my bugbears and my orcs and my ogres and my orogs all have something unique to contribute to the scenario. </p><p></p><p>And I think it's a little disingenuous to take the last half of that sentence out of context and then presume that it will be only true in the most literal and limiting of senses. I imagine anyone posting on a D&D message board probably has enough context to know exactly what Rob meant there.</p><p></p><p>ALSO I WANT PIE NOW.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5865021, member: 2067"] Depends, is that ALL I know about your game, or is your game the newest edition of a game with a 30+ year history of heroic fantasy adventure in which there were definitely more to fight than orcs & more orcs? I mean, do I have the same expectations from your RPG that I do from D&D5? If so, AND you said the entire sentence that you quoted in the OP, I would think that this is you telling me you'd like one statblock to be viable for multiple levels. So I really don't follow your logic, here. Oh, I think there's plenty of space. Because I think the main difference between orcs and gnolls and ogres and bugbears isn't (and shouldn't be) just HD. Orcs are savage barbarians. Ogres are predatory giants. Bugbears are sneaky thugs. Gnolls are demon-worshipping cannibals. Minotaurs are labyrith-trapped monstrosities. They can ALL be viable over MULTIPLE levels, and be very different in terms of what they are able to bring to the table in a D&D game. That's kind of exciting. If orcs don't have to be "replaced" at higher levels, it leaves a lot of room for making sure that my hobgoblins and my goblnis and my bugbears and my orcs and my ogres and my orogs all have something unique to contribute to the scenario. And I think it's a little disingenuous to take the last half of that sentence out of context and then presume that it will be only true in the most literal and limiting of senses. I imagine anyone posting on a D&D message board probably has enough context to know exactly what Rob meant there. ALSO I WANT PIE NOW. [/QUOTE]
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Higher level characters ONLY fight orcs
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