Higher Level Iron Kingdoms Adventures?

Stormborn

Explorer
I have a real mish-mash campaign going on right now and want to include some Iron Kingdom elements in the PCs next destination. I was hoping to find some premade adventures I could steal from. The party is 12th level, which given that they may be slightly overpowered means they should be able to take down some 'jacks, and nothing I can find so far is that high. I have checked the Buccaneer Bass fan site, but couldn't get Privateer Press' forums to come up.

Any one got anything for IK featuring 'jacks, guns, and the tech of the setting? Homebrew and fan made are fine I am just looking for a starting point.
 

log in or register to remove this ad

I have a real mish-mash campaign going on right now and want to include some Iron Kingdom elements in the PCs next destination. I was hoping to find some premade adventures I could steal from. The party is 12th level, which given that they may be slightly overpowered means they should be able to take down some 'jacks, and nothing I can find so far is that high. I have checked the Buccaneer Bass fan site, but couldn't get Privateer Press' forums to come up.

Any one got anything for IK featuring 'jacks, guns, and the tech of the setting? Homebrew and fan made are fine I am just looking for a starting point.

Sorry Stormborn, but I don't think there's much material out there and you've found all that I've found as well. While I think IK is one of the best campaign settings, it just didn't have a lot of support out there. I was wanting to write up a campaign adventure path myself, but my players flat out told me they had 0% interest in it, so I shelved the ideas.
 

Sorry Stormborn, but I don't think there's much material out there and you've found all that I've found as well. While I think IK is one of the best campaign settings, it just didn't have a lot of support out there. I was wanting to write up a campaign adventure path myself, but my players flat out told me they had 0% interest in it, so I shelved the ideas.

Yeah, and the more I look into it the more I remember how horrible a lot of the mechanics are. In the end I just decided to take some of the IK feel and rough out some of my own mechanics for what I want.
 

The only mechanics that I found wacky were the mechanika creation rules. I thought they were too involved so I just went with the 75% gp value rule they had and left it at that.

I did write up a whole bunch of "iconics" that I was going to use in my new campaign. I'll see if I can find them and post them around here. I also did write a couple of short adventures (not just encounters), but I think those are lost from a hard drive that crashed. I do remember they are low level mods, so not what you're looking for.
 

Remove ads

Top