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Higher Level Psionics PbP (Demon with a Glass Hand)
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<blockquote data-quote="Nazhkandrias" data-source="post: 3786369" data-attributes="member: 50521"><p>A Kenku (from MM3) is an avian humanoid. This info was taken from Wizards.com.</p><p></p><p>[sblock=Kenkus]-- +2 Dexterity, -2 Strength.</p><p>--A kenku's base land speed is 30 feet.</p><p>--Great Ally (Ex): Kenkus work exceptionally well with their allies. When successfully aided on a skill check or attack roll by an ally, or when aiding another, a kenku applies or gains a +3 bonus on its check or attack roll (instead of the normal +2 bonus). Furthermore, a kenku gains a +4 bonus on attack rolls against an opponent flanked by an ally (instead of the normal +2 bonus).</p><p>-- Mimicry (Ex): A kenku can perfectly mimic familiar sounds, voices, and accents. This ability does not enable the kenku to speak languages it can't normally speak. To duplicate a specific individual's voice, a kenku makes a Bluff check; a listener familiar with the voice being imitated must succeed on an opposed Sense Motive check to discern that the voice isn't genuine.</p><p>--Natural Weapons: 2 claws (1d3).</p><p>-- +2 racial bonus on Hide checks and Move Silently checks.</p><p>--Low-light vision.</p><p>--Automatic Languages: Common and Kenku. Bonus Languages: Auran, Dwarven, Gnome, Goblin, Halfling.</p><p>--Favored Class: Rogue.</p><p>--Level adjustment +0.[/sblock]</p><p>[sblock=Kenku Picture]<img src="http://www.wizards.com/dnd/images/iw_kenku.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> [/sblock]</p><p></p><p>OK, I have a better idea of the character now. I didn't want to really think about background until I knew that I at least had a chance. Still, you seem to be concerned with motivation. I'll explain as best as I can...</p><p></p><p>I suppose you could label Rainplume as an antihero, but he's really more of a FORCE then anything else. How he works and whether he advances a good or evil cause depends almost completely upon who secures his aid. He's like a mercenary, but instead of fighting for gold and glory, he fights for blood and personal satisfaction. Now, Rainplume will fight for whoever offers him the most lives (or, secondarily, gold or experience) to take in the future and at the moment (the highest bidder; the mercenary's terms). As such, he could destroy the leadership of some dark army and liberate the countryside, or he could murder the good king and let said countryside fall into anarchy. He doesn't discriminate if he kills some evil tyrant or a saint - it's all a life to him (a bit of a cruel perversion of that philosophy that "a life is a life, and it is worth protecting, no matter whose it is"), and it's something that he can take away. He gets such a sick rush and feeling of power and satisfaction from taking somebody's life, it's become addictive to him - he is quite literally bloodthirsty.</p><p></p><p>He also never turns up the opportunity to hone his skills, but that is only so that he may kill more often and more efficiently. Gold is also good, but that's only for survival, and - you guessed it - weaponry, or similar killing tools. In a sense, he's like a junkie - every resource goes towards feeding the addiction.</p><p></p><p>He's most definitely insane, but in a sociopathic way - he doesn't want to get caught or killed, since it's rather hard to feed his addiction from a cell or a grave. He won't kill somebody in front of a cop, but he might wait for the cop to turn a corner, then kill his target. Now, don't get me wrong, he isn't exactly a serial killer. He typically works on some sort of commission, since it never hurts to make a little gold on the side (which can go towards the addiction). In the dunes and the wilds, however, he'd kill you just as soon as he'd lay eyes on you. He won't go on a murdering rampage throughout the city, but if he is asked to go kill somebody, there is likely to be a good bit of collateral damage. He does have a SMALL code of moral (heh) laws to his name, however - if they aren't in the way, witnesses, or threatening him, then he isn't likely at all to kill them. Killing large amounts of random people could initiate a manhunt, which would draw undue attention to him, which could result in capture, incarceration, and execution, all eventually leading up to his death, and the end of his addiction.</p><p></p><p>In short, he has a list of priorities in mind at all times. 1, Kill. 2, Train to kill more efficiently. 3, Get resources to kill more efficiently. Underlying these three principles is his desire to survive, which is necessary to achieve all three. As such, he won't go on a rampage (resulting in a manhunt) and he won't kill people who are almost guaranteed to kill him in return (stabbing PCs in their sleep). He's completely self-serving regarding these goals, and he doesn't care what he does to accomplish them. If left to his own devices, he'd probably just waylay travelers in the dunes, but GIVEN a purpose or direction by another (so long as it satisfies one of his three needs), he'll destroy anything that stands in the way of it being accomplished. His addiction is the reason for his insanity, and his "evil" stems from this addiction. He is a weapon to others, to be used however they see fit, so long as they promise him (or he sees reason to believe that there will be) bloodshed, gold, an opportunity to test his skills, or preferably all three. Hence, him falling in with a party of warriors (giant battles and bloodshed, a cut of the gold, valuable training, and backup from a group of people - perfect).</p><p></p><p>Sorry for the long-winded description of his motives, I hope that they'll suffice. If anything needs clarification, just let me know. I'll toss in background (how his addiction came about, his decision to follow the assassin's path, falling in with the PCs) at a later date, but I hope that this gives you an idea of how he ticks. Just keep him happy and his addiction fed, and nobody gets hurt. I think it will create a nice little air of tension at all times, and although he won't be much of a talker, the occasional confrontation or questioning from another PC is always welcome.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3786369, member: 50521"] A Kenku (from MM3) is an avian humanoid. This info was taken from Wizards.com. [sblock=Kenkus]-- +2 Dexterity, -2 Strength. --A kenku's base land speed is 30 feet. --Great Ally (Ex): Kenkus work exceptionally well with their allies. When successfully aided on a skill check or attack roll by an ally, or when aiding another, a kenku applies or gains a +3 bonus on its check or attack roll (instead of the normal +2 bonus). Furthermore, a kenku gains a +4 bonus on attack rolls against an opponent flanked by an ally (instead of the normal +2 bonus). -- Mimicry (Ex): A kenku can perfectly mimic familiar sounds, voices, and accents. This ability does not enable the kenku to speak languages it can't normally speak. To duplicate a specific individual's voice, a kenku makes a Bluff check; a listener familiar with the voice being imitated must succeed on an opposed Sense Motive check to discern that the voice isn't genuine. --Natural Weapons: 2 claws (1d3). -- +2 racial bonus on Hide checks and Move Silently checks. --Low-light vision. --Automatic Languages: Common and Kenku. Bonus Languages: Auran, Dwarven, Gnome, Goblin, Halfling. --Favored Class: Rogue. --Level adjustment +0.[/sblock] [sblock=Kenku Picture][IMG]http://www.wizards.com/dnd/images/iw_kenku.jpg[/IMG] [/sblock] OK, I have a better idea of the character now. I didn't want to really think about background until I knew that I at least had a chance. Still, you seem to be concerned with motivation. I'll explain as best as I can... I suppose you could label Rainplume as an antihero, but he's really more of a FORCE then anything else. How he works and whether he advances a good or evil cause depends almost completely upon who secures his aid. He's like a mercenary, but instead of fighting for gold and glory, he fights for blood and personal satisfaction. Now, Rainplume will fight for whoever offers him the most lives (or, secondarily, gold or experience) to take in the future and at the moment (the highest bidder; the mercenary's terms). As such, he could destroy the leadership of some dark army and liberate the countryside, or he could murder the good king and let said countryside fall into anarchy. He doesn't discriminate if he kills some evil tyrant or a saint - it's all a life to him (a bit of a cruel perversion of that philosophy that "a life is a life, and it is worth protecting, no matter whose it is"), and it's something that he can take away. He gets such a sick rush and feeling of power and satisfaction from taking somebody's life, it's become addictive to him - he is quite literally bloodthirsty. He also never turns up the opportunity to hone his skills, but that is only so that he may kill more often and more efficiently. Gold is also good, but that's only for survival, and - you guessed it - weaponry, or similar killing tools. In a sense, he's like a junkie - every resource goes towards feeding the addiction. He's most definitely insane, but in a sociopathic way - he doesn't want to get caught or killed, since it's rather hard to feed his addiction from a cell or a grave. He won't kill somebody in front of a cop, but he might wait for the cop to turn a corner, then kill his target. Now, don't get me wrong, he isn't exactly a serial killer. He typically works on some sort of commission, since it never hurts to make a little gold on the side (which can go towards the addiction). In the dunes and the wilds, however, he'd kill you just as soon as he'd lay eyes on you. He won't go on a murdering rampage throughout the city, but if he is asked to go kill somebody, there is likely to be a good bit of collateral damage. He does have a SMALL code of moral (heh) laws to his name, however - if they aren't in the way, witnesses, or threatening him, then he isn't likely at all to kill them. Killing large amounts of random people could initiate a manhunt, which would draw undue attention to him, which could result in capture, incarceration, and execution, all eventually leading up to his death, and the end of his addiction. In short, he has a list of priorities in mind at all times. 1, Kill. 2, Train to kill more efficiently. 3, Get resources to kill more efficiently. Underlying these three principles is his desire to survive, which is necessary to achieve all three. As such, he won't go on a rampage (resulting in a manhunt) and he won't kill people who are almost guaranteed to kill him in return (stabbing PCs in their sleep). He's completely self-serving regarding these goals, and he doesn't care what he does to accomplish them. If left to his own devices, he'd probably just waylay travelers in the dunes, but GIVEN a purpose or direction by another (so long as it satisfies one of his three needs), he'll destroy anything that stands in the way of it being accomplished. His addiction is the reason for his insanity, and his "evil" stems from this addiction. He is a weapon to others, to be used however they see fit, so long as they promise him (or he sees reason to believe that there will be) bloodshed, gold, an opportunity to test his skills, or preferably all three. Hence, him falling in with a party of warriors (giant battles and bloodshed, a cut of the gold, valuable training, and backup from a group of people - perfect). Sorry for the long-winded description of his motives, I hope that they'll suffice. If anything needs clarification, just let me know. I'll toss in background (how his addiction came about, his decision to follow the assassin's path, falling in with the PCs) at a later date, but I hope that this gives you an idea of how he ticks. Just keep him happy and his addiction fed, and nobody gets hurt. I think it will create a nice little air of tension at all times, and although he won't be much of a talker, the occasional confrontation or questioning from another PC is always welcome. [/QUOTE]
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