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Higher Level Psionics PbP (Demon with a Glass Hand)
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<blockquote data-quote="doghead" data-source="post: 3786879" data-attributes="member: 8243"><p>ooc - CSPG</p><p></p><p>An initial outline of Ang. I will have to shuffle a few feats to include the mindblade feat and prereqs. I probably will only take the first one. For Ang, his mind blade is something like the soul of his regular blade - I can't really see him splitting the two. It would also pretty much swallow up all his feats.</p><p></p><p>I'm not fussed about getting something in return for losing the wings - I like the idea that he has sacrificed them willingly in exchange for some form of freedom. </p><p></p><p>Of more concern would be evil characters in the party. Ang would probably have a great deal of difficulty working with an evil character, no matter how it was spun. But I figure I'll leave that bridge until we get to it.</p><p></p><p>I kind of like having almost no magic items. But if that will leave him seriously nurfed, I'll add something like a Belt of Giant Str +6 and a Cloak of Resistance +5.</p><p></p><p>[sblock=Ang]Troll-bara Ang, chaotic good half-celestial human soulknife 10.</p><p></p><p>Str 19 (+4) - 14 [6] +4 +1 [L4]</p><p>Dex 16 (+3) - 14 [6] +2</p><p>Con 18 (+4) - 14 [6] +4</p><p>Int 14 (+2) - 12 [4] +2</p><p>Wis 18 (+4) - 14 [6] +4</p><p>Cha 18 (+4) - 12 [4] +4 +2 [L8, L12]</p><p></p><p>AC 22 [+9 armour, +2 dex, +1 natural] </p><p>* T 13 * FF 20</p><p>DR 1/-, 5/magic.</p><p></p><p>BAB +7/+2</p><p>* mw longsword +12/+7 melee (1d8+4)</p><p>* +2 longsword +15/+10 melee (1d8+11) when fused with mindblade.</p><p></p><p>Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4.</p><p></p><p>Spell Like Abilities</p><p>HD Abilities</p><p>1–2 Protection from evil 3/day, bless</p><p>3–4 Aid, detect evil</p><p>5–6 Cure serious wounds, neutralize poison</p><p>7–8 Holy smite, remove disease</p><p>9–10 Dispel evil</p><p></p><p>Skill Points (4+2+1)*4 + (4+2+1)*9 = 98/108</p><p>* Concentrate 14 [10 ranks, +4 con]</p><p>* Hide +15 [8 ranks, +3 dex, -1 ACP, +5 comp]</p><p>* Listen +14 [10 ranks, +4 wis]</p><p>* Move Silently +15 [8 ranks, +3 dex, -1 ACP, +5 comp]</p><p>* Spot +14 [10 ranks, +4 wis]</p><p>* Tumble +11 [8 ranks, +3 dex]</p><p>* Diplomacy +13 [7 cc-ranks, +4 cha, +2 feat]</p><p>* Intimidate +15 [8 cc-ranks, +4 cha, +3 feat]</p><p>* Sense Motive +13 [7 cc-ranks, +4 cha, +2 feat]</p><p></p><p>Feats</p><p>* Combat Expertise [L1]</p><p>* Dodge [human]</p><p>* Mobility [L3]</p><p>* Spring Attack [L6]</p><p>* Skill Focus (Intimidate) [L9]</p><p>* Negotiator [L12] </p><p></p><p>Class Abilities</p><p>* Mind blade</p><p>* Weapon Focus (mind blade), Greater Weapon Focus (mind blade).</p><p>* Wild Talent</p><p>* Throw Mind blade</p><p>* Psychic strike +2d8</p><p>* +2 mind blade</p><p>* Free draw</p><p>* Shape mind blade</p><p>* Mind blade enhancement +2 (Collision, +5 damage)</p><p>* Speed of Thought</p><p>* Bladewind</p><p></p><p>Equipment</p><p>* mw adamantine longsword (3,315 gp, 1d8, 19–20/x2, 4 lb., Slashing)</p><p>* +5 adamantine shadowed/silenced chain vest (37,750 gp, AC +9, DR 1/-, MD 4, ACP –1, 25 lb.)</p><p>* travelling outfit[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3786879, member: 8243"] ooc - CSPG An initial outline of Ang. I will have to shuffle a few feats to include the mindblade feat and prereqs. I probably will only take the first one. For Ang, his mind blade is something like the soul of his regular blade - I can't really see him splitting the two. It would also pretty much swallow up all his feats. I'm not fussed about getting something in return for losing the wings - I like the idea that he has sacrificed them willingly in exchange for some form of freedom. Of more concern would be evil characters in the party. Ang would probably have a great deal of difficulty working with an evil character, no matter how it was spun. But I figure I'll leave that bridge until we get to it. I kind of like having almost no magic items. But if that will leave him seriously nurfed, I'll add something like a Belt of Giant Str +6 and a Cloak of Resistance +5. [sblock=Ang]Troll-bara Ang, chaotic good half-celestial human soulknife 10. Str 19 (+4) - 14 [6] +4 +1 [L4] Dex 16 (+3) - 14 [6] +2 Con 18 (+4) - 14 [6] +4 Int 14 (+2) - 12 [4] +2 Wis 18 (+4) - 14 [6] +4 Cha 18 (+4) - 12 [4] +4 +2 [L8, L12] AC 22 [+9 armour, +2 dex, +1 natural] * T 13 * FF 20 DR 1/-, 5/magic. BAB +7/+2 * mw longsword +12/+7 melee (1d8+4) * +2 longsword +15/+10 melee (1d8+11) when fused with mindblade. Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4. Spell Like Abilities HD Abilities 1–2 Protection from evil 3/day, bless 3–4 Aid, detect evil 5–6 Cure serious wounds, neutralize poison 7–8 Holy smite, remove disease 9–10 Dispel evil Skill Points (4+2+1)*4 + (4+2+1)*9 = 98/108 * Concentrate 14 [10 ranks, +4 con] * Hide +15 [8 ranks, +3 dex, -1 ACP, +5 comp] * Listen +14 [10 ranks, +4 wis] * Move Silently +15 [8 ranks, +3 dex, -1 ACP, +5 comp] * Spot +14 [10 ranks, +4 wis] * Tumble +11 [8 ranks, +3 dex] * Diplomacy +13 [7 cc-ranks, +4 cha, +2 feat] * Intimidate +15 [8 cc-ranks, +4 cha, +3 feat] * Sense Motive +13 [7 cc-ranks, +4 cha, +2 feat] Feats * Combat Expertise [L1] * Dodge [human] * Mobility [L3] * Spring Attack [L6] * Skill Focus (Intimidate) [L9] * Negotiator [L12] Class Abilities * Mind blade * Weapon Focus (mind blade), Greater Weapon Focus (mind blade). * Wild Talent * Throw Mind blade * Psychic strike +2d8 * +2 mind blade * Free draw * Shape mind blade * Mind blade enhancement +2 (Collision, +5 damage) * Speed of Thought * Bladewind Equipment * mw adamantine longsword (3,315 gp, 1d8, 19–20/x2, 4 lb., Slashing) * +5 adamantine shadowed/silenced chain vest (37,750 gp, AC +9, DR 1/-, MD 4, ACP –1, 25 lb.) * travelling outfit[/sblock] [/QUOTE]
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Higher Level Psionics PbP (Demon with a Glass Hand)
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