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Higher Level Psionics PbP (Demon with a Glass Hand)
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<blockquote data-quote="Avalon®" data-source="post: 3788629" data-attributes="member: 48208"><p>Asheratis are a race of humanoids that are native to deserts. They can be found in the Sandstorm book. </p><p></p><p>Their stats are as follows:</p><p>[sblock=Stats] <ul> <li data-xf-list-type="ul">Medium Size</li> <li data-xf-list-type="ul">Base Land Speed: 30 ft.</li> <li data-xf-list-type="ul">+1 Natural Armor</li> <li data-xf-list-type="ul">Natural Dryness (Ex): They need only 1/4 the amount of water per day needed by humanoids of their size to survive.</li> <li data-xf-list-type="ul">Sandswim (Su): Can sandswim through sand, ash, dust, and even softsand at their land speed if wearing light or no armor or carrying a light load. His speed drops to 5 ft if he wears heavier armor or a medium load. He cannot make any headway through the sand if carrying a heavy load.</li> <li data-xf-list-type="ul">Body Lamp (Su): At will, an asherati can make his skin glow to provide bright light out to 60 ft. and shawody illumination out to 120 ft. In a medium of loose soil such as sand, dust, dirt or ash, this light allows asherati to make out solid objects up to 60 ft away. Under the sand, this light is sufficient for navigation, and general identifiction of object but not for reading, recognizing individuals, or other similar feats of finer perception. This ability does not allow an asherati to see invisible creatures or cretaures with concealment more easily than normal.<br /> <br /> Other creatures in the sand with an asherati do not gain this special sight, but they can see the sand take on a warm, orange glow.<br /> <br /> Once per day as a free action, an asherati can bring his skin up to full brilliance so rapidly that it can dazzle all creatures w/in 30 ft for 1 minute. Fort save to negate (DC 10+ 1/2 the asherati's char level + his cha mod)</li> <li data-xf-list-type="ul">Heat Endurance as a bonus feat.</li> <li data-xf-list-type="ul">Asherati's treat the eagle's claw as a martial weapon instead of an exotic one.</li> <li data-xf-list-type="ul">+2 racial bonus on Move Silently and Hide checks (an asherati cannot hide while his skin glows). If in a sandy area, an asherati gains an additional +2 racial bonus on hide checks.</li> <li data-xf-list-type="ul">Water Vulnerability: If completely wet, an asherati takes a -1 penalty on all attack rolls, skill checks and ability checks. If an asherati is immersed in water, he canot hold his breath and must immediately begin making constitution checks to avoid drowning.</li> <li data-xf-list-type="ul">Automatic Languages: Asherati, Common. Bonus Languages: Bhuka, Goblin, Giant.</li> <li data-xf-list-type="ul">Favored Class: Rogue</li> <li data-xf-list-type="ul">LA: +0</li> </ul><p>[/sblock]</p><p></p><p>Come to think of it, try getting your hands on the Sandstorm book. It would be perfect for this kind of game.</p></blockquote><p></p>
[QUOTE="Avalon®, post: 3788629, member: 48208"] Asheratis are a race of humanoids that are native to deserts. They can be found in the Sandstorm book. Their stats are as follows: [sblock=Stats][list] [*]Medium Size [*]Base Land Speed: 30 ft. [*]+1 Natural Armor [*]Natural Dryness (Ex): They need only 1/4 the amount of water per day needed by humanoids of their size to survive. [*]Sandswim (Su): Can sandswim through sand, ash, dust, and even softsand at their land speed if wearing light or no armor or carrying a light load. His speed drops to 5 ft if he wears heavier armor or a medium load. He cannot make any headway through the sand if carrying a heavy load. [*]Body Lamp (Su): At will, an asherati can make his skin glow to provide bright light out to 60 ft. and shawody illumination out to 120 ft. In a medium of loose soil such as sand, dust, dirt or ash, this light allows asherati to make out solid objects up to 60 ft away. Under the sand, this light is sufficient for navigation, and general identifiction of object but not for reading, recognizing individuals, or other similar feats of finer perception. This ability does not allow an asherati to see invisible creatures or cretaures with concealment more easily than normal. Other creatures in the sand with an asherati do not gain this special sight, but they can see the sand take on a warm, orange glow. Once per day as a free action, an asherati can bring his skin up to full brilliance so rapidly that it can dazzle all creatures w/in 30 ft for 1 minute. Fort save to negate (DC 10+ 1/2 the asherati's char level + his cha mod) [*]Heat Endurance as a bonus feat. [*]Asherati's treat the eagle's claw as a martial weapon instead of an exotic one. [*]+2 racial bonus on Move Silently and Hide checks (an asherati cannot hide while his skin glows). If in a sandy area, an asherati gains an additional +2 racial bonus on hide checks. [*]Water Vulnerability: If completely wet, an asherati takes a -1 penalty on all attack rolls, skill checks and ability checks. If an asherati is immersed in water, he canot hold his breath and must immediately begin making constitution checks to avoid drowning. [*]Automatic Languages: Asherati, Common. Bonus Languages: Bhuka, Goblin, Giant. [*]Favored Class: Rogue [*]LA: +0 [/list][/sblock] Come to think of it, try getting your hands on the Sandstorm book. It would be perfect for this kind of game. [/QUOTE]
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