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<blockquote data-quote="Caliban" data-source="post: 3516600" data-attributes="member: 284"><p>My 18th level Ftr4/Mnk2/Exotic Weapon 1/Pious Templar 1/Dwarven Defender 10 has a base AC of 40, and can pump it up to 55 or 56 with various tricks (combat Expertise, Defensive Stance, Haste, potion of Barkskin +5, Dodge), or 60 against giants. </p><p></p><p>His base touch AC is 25, and by using Combat Expertise, Dodge, and Defensive stance can get that to a 35 touch AC. He also have Evasion, Improved Uncanny Dodge, and Mettle.</p><p></p><p>His AC breakdown is complicated: 10 + 10 (mith breastplate +5) + 5 (animated shield +3), +3 (dwarven defender bonus), +5 (Dex), +2 (sacred bonus from helm), +4 (ring of protection), +1 (ioun stone) = 40 normal, 25 touch</p><p></p><p>My 14th level Sor10/Argent Savant4 has an AC of around 30 most of the time. (10 + 4 from Dex, +8 from Greater Mage armor, +6 from Shield, +2 from Ring of Protection.) Before Alter Self was banned from the campaign he regularly had a 36 AC (Troglodyte for +6 natural armor). Sometimes he uses Reduce Self to get another +2 AC, or a Potion of Barkskin +5. He also regularly uses Empowered False life, Greater Invis or Greater Blink, and has a ring of evasion.</p><p></p><p>My 11th level Brb1/Ftr4/Dervish 6 Has a base AC of 24 (10 +8 from Mith Breastplate +3, +1 from ioun stone, +3 from Dex, +2 from dervish). This increases by up to +10 when he uses Dodge, Mobility, and Combat Expertise - which he often does as he can take a full move and a full round worth of attacks a the same time. He also begs for Shield of Faith and Barkskin whenever possible. He also uses the Elusive Target tactical feat from Complete Warrior to make people not want to attack or flank him. =)</p><p></p><p>These are all 28 point buy characters that have I have played in the Living Greyhawk campaign.</p></blockquote><p></p>
[QUOTE="Caliban, post: 3516600, member: 284"] My 18th level Ftr4/Mnk2/Exotic Weapon 1/Pious Templar 1/Dwarven Defender 10 has a base AC of 40, and can pump it up to 55 or 56 with various tricks (combat Expertise, Defensive Stance, Haste, potion of Barkskin +5, Dodge), or 60 against giants. His base touch AC is 25, and by using Combat Expertise, Dodge, and Defensive stance can get that to a 35 touch AC. He also have Evasion, Improved Uncanny Dodge, and Mettle. His AC breakdown is complicated: 10 + 10 (mith breastplate +5) + 5 (animated shield +3), +3 (dwarven defender bonus), +5 (Dex), +2 (sacred bonus from helm), +4 (ring of protection), +1 (ioun stone) = 40 normal, 25 touch My 14th level Sor10/Argent Savant4 has an AC of around 30 most of the time. (10 + 4 from Dex, +8 from Greater Mage armor, +6 from Shield, +2 from Ring of Protection.) Before Alter Self was banned from the campaign he regularly had a 36 AC (Troglodyte for +6 natural armor). Sometimes he uses Reduce Self to get another +2 AC, or a Potion of Barkskin +5. He also regularly uses Empowered False life, Greater Invis or Greater Blink, and has a ring of evasion. My 11th level Brb1/Ftr4/Dervish 6 Has a base AC of 24 (10 +8 from Mith Breastplate +3, +1 from ioun stone, +3 from Dex, +2 from dervish). This increases by up to +10 when he uses Dodge, Mobility, and Combat Expertise - which he often does as he can take a full move and a full round worth of attacks a the same time. He also begs for Shield of Faith and Barkskin whenever possible. He also uses the Elusive Target tactical feat from Complete Warrior to make people not want to attack or flank him. =) These are all 28 point buy characters that have I have played in the Living Greyhawk campaign. [/QUOTE]
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