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<blockquote data-quote="Kelleris" data-source="post: 3517476" data-attributes="member: 19130"><p>My two characters are basically diametrically opposed on this issue.</p><p></p><p>The fey ninja (feytouched Bard 10/Battle Dancer 1/Chaos Monk 1/Exoticist 1) has an AC of 33 most of the time, 41 when fighting defensively with his favored weapon, and 46 if an opponent misses him five times consecutively with the Defensive Metered Foot feat. The breakdown is 10 (base) + 10 (Dexterity with <em>inner beauty</em>) + 3 (Intelligence, from Chaos Monk and Kung Fu Genius feat) + 9 (Charisma with <em>inner beauty</em>, from Battle Dancer) + 1 (<em>ring of protection +1</em>). Fighting defensively adds 3 (5 ranks of Tumble) + 2 (Einhander feat) + 1 (<em>bracers of nimbleness</em>) + 1 (broadblade shortsword) + 1 (Cautious trait).</p><p></p><p>My "best possible" AC adds <em>haste</em> cast by myself (+1), <em>mage armor</em> from a potion (+4), and a <em>mass shield of faith</em> from the party's 13th-level Cleric (+3 due to not stacking with the ring), for a total AC of 54. He has a +42 Tumble check, so he can also gain +4 AC versus ranged attacks by dropping prone at the end of his turn and then standing as a free action when he wants to act again.</p><p></p><p>The savage life magus (human Barbarian 1/Battle Sorcerer 16) has a base AC of an impressive 8 - base 10, minus 1 for the Vulnerable flaw, minus 1 for the Aggressive trait. His "worst possible" AC "adds" Reckless Offensive (-4), Reckless Rage (-4), a quickened <em>enlarge person</em> (-2), and charging (-2), for a truly awful AC of -4.</p><p></p><p></p><p></p><p>I think your reference points may be shared by almost no one else in this thread, looking at what they have. The fey ninja I mentioned above is pretty twinked out for his ninja-style role, but his very best AC is 10 points short of your supposed "good" AC. And yet there is literally nothing I've ever fought that didn't need a 20 to hit my full defense AC - pit fiends and balors need natural 20s to hit that, for Pelor's sake! (And it's a good thing too, since that character has an 8 Con and a massive 47 hit points at 13th level.) That 5-times-level reference may be yours, but it certainly isn't the one the game assumes...</p></blockquote><p></p>
[QUOTE="Kelleris, post: 3517476, member: 19130"] My two characters are basically diametrically opposed on this issue. The fey ninja (feytouched Bard 10/Battle Dancer 1/Chaos Monk 1/Exoticist 1) has an AC of 33 most of the time, 41 when fighting defensively with his favored weapon, and 46 if an opponent misses him five times consecutively with the Defensive Metered Foot feat. The breakdown is 10 (base) + 10 (Dexterity with [I]inner beauty[/I]) + 3 (Intelligence, from Chaos Monk and Kung Fu Genius feat) + 9 (Charisma with [I]inner beauty[/I], from Battle Dancer) + 1 ([I]ring of protection +1[/I]). Fighting defensively adds 3 (5 ranks of Tumble) + 2 (Einhander feat) + 1 ([I]bracers of nimbleness[/I]) + 1 (broadblade shortsword) + 1 (Cautious trait). My "best possible" AC adds [I]haste[/I] cast by myself (+1), [I]mage armor[/I] from a potion (+4), and a [I]mass shield of faith[/I] from the party's 13th-level Cleric (+3 due to not stacking with the ring), for a total AC of 54. He has a +42 Tumble check, so he can also gain +4 AC versus ranged attacks by dropping prone at the end of his turn and then standing as a free action when he wants to act again. The savage life magus (human Barbarian 1/Battle Sorcerer 16) has a base AC of an impressive 8 - base 10, minus 1 for the Vulnerable flaw, minus 1 for the Aggressive trait. His "worst possible" AC "adds" Reckless Offensive (-4), Reckless Rage (-4), a quickened [I]enlarge person[/I] (-2), and charging (-2), for a truly awful AC of -4. I think your reference points may be shared by almost no one else in this thread, looking at what they have. The fey ninja I mentioned above is pretty twinked out for his ninja-style role, but his very best AC is 10 points short of your supposed "good" AC. And yet there is literally nothing I've ever fought that didn't need a 20 to hit my full defense AC - pit fiends and balors need natural 20s to hit that, for Pelor's sake! (And it's a good thing too, since that character has an 8 Con and a massive 47 hit points at 13th level.) That 5-times-level reference may be yours, but it certainly isn't the one the game assumes... [/QUOTE]
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