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Highest Level a character can reach with CR2 encounters
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<blockquote data-quote="Jack Simth" data-source="post: 5603891" data-attributes="member: 29252"><p>That calculator is based on the table in the DMG - page 38 (it's not in the SRD). As long as the challenge is withing seven levels of the character, the character gets XP (in differing quantities) as listed on the table - hence, a level 1 character that solo's CR 2 encounters indefinitely would stop getting the listed XP for them at level 10.</p><p></p><p>However, that calculator is missing the two footnotes that show up on the actual table: and </p><p></p><p>Due to ad-hoc XP awards, per RAW the answer is "as high as the DM says" unless you add further restrictions (such as "only one CR 2 critter at a time").</p><p></p><p></p><p>However, at those levels, you very well can build a character that can take on those 40 CR 2 critters sequentially in relative safety - without resting, even. Say... with a Ring of Invisibility and the Summon Elemental Reserve Feat (Complete Mage - the right Wizard build can obtain it at 7th, most builds will wait until 9th) the majority of CR-2 encounters simply can't oppose the Wizard at all anymore.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5603891, member: 29252"] That calculator is based on the table in the DMG - page 38 (it's not in the SRD). As long as the challenge is withing seven levels of the character, the character gets XP (in differing quantities) as listed on the table - hence, a level 1 character that solo's CR 2 encounters indefinitely would stop getting the listed XP for them at level 10. However, that calculator is missing the two footnotes that show up on the actual table: and Due to ad-hoc XP awards, per RAW the answer is "as high as the DM says" unless you add further restrictions (such as "only one CR 2 critter at a time"). However, at those levels, you very well can build a character that can take on those 40 CR 2 critters sequentially in relative safety - without resting, even. Say... with a Ring of Invisibility and the Summon Elemental Reserve Feat (Complete Mage - the right Wizard build can obtain it at 7th, most builds will wait until 9th) the majority of CR-2 encounters simply can't oppose the Wizard at all anymore. [/QUOTE]
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