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<blockquote data-quote="CapnZapp" data-source="post: 7539253" data-attributes="member: 12731"><p>Thank you for pointing out the second rulebreak. </p><p></p><p>I think that allowing Contingency (cast in a level 7 slot) to work on a minute-spell (like Magic Jar) is an easy sell to my players (as opposed to something they would consider grossly unfair). So I'll save my level 9 slots for the fireworks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Since this particular BBEG is the glassiest glass cannon in the game, I am not hoping for a long drawn out fight. My hope is that when Acecerak first appears, the players are going to salivate, then panic, the scramble to kill it with everything they have, then sit shellshocked when they succeed... and then panic again when Acecerak-in-a-Jar REALLY starts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> with them! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p></p><p>Isn't it to you? It explains to the players how the module can pit the original heroes against the "same" BBEG. Since I have to basically retool everything about the Tomb of Nine Gods I will happily take every chance of making my players forget this fact and instead focus on the original aspects wherever I can retain them.</p><p></p><p>Plus, I haven't yet made the math, but I have a feeling I <strong>need</strong> the 50 thp if I'm going to spring my Reverse Gravity and Prismatic Sphere combo on them. Which I totally will since it is awesomely nasty! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If possible I will target the Barbarian and Paladin, who both wear Efreeti armor. This way, they will be grateful for their fire immunity when they see lava raining down, while still kept busy with all the saves they need to make. And the players that isn't standing under the sphere won't be completely killed (and the lack of a save for the lava is a great equalizer for the Monk and Rogue, who otherwise might ace any Dex saves).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7539253, member: 12731"] Thank you for pointing out the second rulebreak. I think that allowing Contingency (cast in a level 7 slot) to work on a minute-spell (like Magic Jar) is an easy sell to my players (as opposed to something they would consider grossly unfair). So I'll save my level 9 slots for the fireworks. :) Since this particular BBEG is the glassiest glass cannon in the game, I am not hoping for a long drawn out fight. My hope is that when Acecerak first appears, the players are going to salivate, then panic, the scramble to kill it with everything they have, then sit shellshocked when they succeed... and then panic again when Acecerak-in-a-Jar REALLY starts :cool::cool::cool::cool::cool: with them! :devil: Isn't it to you? It explains to the players how the module can pit the original heroes against the "same" BBEG. Since I have to basically retool everything about the Tomb of Nine Gods I will happily take every chance of making my players forget this fact and instead focus on the original aspects wherever I can retain them. Plus, I haven't yet made the math, but I have a feeling I [B]need[/B] the 50 thp if I'm going to spring my Reverse Gravity and Prismatic Sphere combo on them. Which I totally will since it is awesomely nasty! :) If possible I will target the Barbarian and Paladin, who both wear Efreeti armor. This way, they will be grateful for their fire immunity when they see lava raining down, while still kept busy with all the saves they need to make. And the players that isn't standing under the sphere won't be completely killed (and the lack of a save for the lava is a great equalizer for the Monk and Rogue, who otherwise might ace any Dex saves). [/QUOTE]
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