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<blockquote data-quote="Quickleaf" data-source="post: 7539357" data-attributes="member: 20323"><p>Sounds like you have a pretty good "encounter script" to play off of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>Yeah that lava (~55 fire damage) + prismatic spray (~35 variable damage on failed save) could be brutal, depending on which of your gang's PCs are targeted. Makes sense you might keep the temporary hp.</p><p></p><p>On a personal note, my players know that I'm introducing new material and modifying material to make ToA more fun for them. I've told them as much. For example, I invented a lot of my own stuff for Mezro and the jungle hexcrawl that they've had a blast with. I'm augmenting their return trip to Kir Sabal with a margoyle, magic missile-casting gargoyles, a bit of intrigue, and a skill challenge ascent made more perilous by the gargoyle vs. aarakocra/air elemental fighting. And I'm weaving Xandala into Nangalore to make it more of a challenge. I'm very likely going to modify the Acererak confrontation in a couple ways to suit our campaign (e.g. I've been foreshadowing him since early on).</p><p></p><p>My players are just 6th-level but they're a savvy capable group, so I watch other DMs like yourself who are further along in ToA with great interest!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7539357, member: 20323"] Sounds like you have a pretty good "encounter script" to play off of. :cool: Yeah that lava (~55 fire damage) + prismatic spray (~35 variable damage on failed save) could be brutal, depending on which of your gang's PCs are targeted. Makes sense you might keep the temporary hp. On a personal note, my players know that I'm introducing new material and modifying material to make ToA more fun for them. I've told them as much. For example, I invented a lot of my own stuff for Mezro and the jungle hexcrawl that they've had a blast with. I'm augmenting their return trip to Kir Sabal with a margoyle, magic missile-casting gargoyles, a bit of intrigue, and a skill challenge ascent made more perilous by the gargoyle vs. aarakocra/air elemental fighting. And I'm weaving Xandala into Nangalore to make it more of a challenge. I'm very likely going to modify the Acererak confrontation in a couple ways to suit our campaign (e.g. I've been foreshadowing him since early on). My players are just 6th-level but they're a savvy capable group, so I watch other DMs like yourself who are further along in ToA with great interest! [/QUOTE]
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