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<blockquote data-quote="Pauln6" data-source="post: 6796237" data-attributes="member: 6777422"><p>Hmm well personally, I have proceeded on the assumption that bonuses of the same type should not stack, since they did not in previous editions and that would be even more bonkers in a bounded system, so if you have plate +3 and a shield +3, I would only apply the highest magical bonus. Similarly, the ring of protection AC bonus never used to stack with magical armour bonuses, so you would only get the save bonus (and cloaks of protection only worked with light armour in 1e). There is also a reasonable argument for requiring +3 items to take up an attunement slot.</p><p></p><p>I do appreciate that the RAW do not state this expressly but I always assumed it made sense otherwise you run the risk of making a mockery of bounded accuracy.</p><p></p><p>Feats and class features are more interesting since your character with 20 in two stats and a high AC is going to be vulnerable elsewhere, with lower attack rolls, damage rolls, or less versatility. The question is whether the trade off is good enough and for some it will be I guess. Most people would want a more rounded character.</p><p></p><p>If you remove some obvious stacking issues, you are left with situational bonuses, which lead to greater tactical thinking and a better game so it makes complete sense.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 6796237, member: 6777422"] Hmm well personally, I have proceeded on the assumption that bonuses of the same type should not stack, since they did not in previous editions and that would be even more bonkers in a bounded system, so if you have plate +3 and a shield +3, I would only apply the highest magical bonus. Similarly, the ring of protection AC bonus never used to stack with magical armour bonuses, so you would only get the save bonus (and cloaks of protection only worked with light armour in 1e). There is also a reasonable argument for requiring +3 items to take up an attunement slot. I do appreciate that the RAW do not state this expressly but I always assumed it made sense otherwise you run the risk of making a mockery of bounded accuracy. Feats and class features are more interesting since your character with 20 in two stats and a high AC is going to be vulnerable elsewhere, with lower attack rolls, damage rolls, or less versatility. The question is whether the trade off is good enough and for some it will be I guess. Most people would want a more rounded character. If you remove some obvious stacking issues, you are left with situational bonuses, which lead to greater tactical thinking and a better game so it makes complete sense. [/QUOTE]
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