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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Highest total bonus at level one to a d20 roll
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<blockquote data-quote="Minigiant" data-source="post: 5849087" data-attributes="member: 63508"><p>By level 1 challenge, I meant a DC or Target number a DM would throw out without being a "gotcha" trap or "roll very high or fail" DC.</p><p></p><p></p><p>See I see the maxxed out attack or skill value at level 1 to be +10. This gives players and DMs eleven increments of design space (before negatives) to work with. That give you places to put munchkin fighter, common fighter, war cleric, normal cleric, brawny rogue, skinny rouge, half orc wizard, and squishy wizard.</p><p></p><p>+5 only allows for 6 (before negatives) spaces. It encourages sameness. Yes, it doesn't allow characters to not be able to contribute when the DC is in the sweet spot. A close range doesn't allow for noticeable amounts of reliability. A hard spent 18 Str or lucky 18 roll for Dex goes unrewarded. Weapon Focus fails to fail better. As a DM, I hate fudging results to make the pass/fail match the character's bio because the dice wont.</p><p></p><p></p><p></p><p></p><p>My main issue is having the rolls match the players' description of the characters. I've watched a fighter roll an 11 and a wizard roll a 13 and the latter being the only one to hit. </p><p></p><p>I might be in a rare few that believe the d20 is just a randomizing tool and a nat 16 doesn't mean you should always pass. If you have 20 possible outcomes then they should all be used. I see no problem having one PC success on a 5 while the other needs a 15. There are huge gaps of competence in reality. The key to having these instances be rare not never.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5849087, member: 63508"] By level 1 challenge, I meant a DC or Target number a DM would throw out without being a "gotcha" trap or "roll very high or fail" DC. See I see the maxxed out attack or skill value at level 1 to be +10. This gives players and DMs eleven increments of design space (before negatives) to work with. That give you places to put munchkin fighter, common fighter, war cleric, normal cleric, brawny rogue, skinny rouge, half orc wizard, and squishy wizard. +5 only allows for 6 (before negatives) spaces. It encourages sameness. Yes, it doesn't allow characters to not be able to contribute when the DC is in the sweet spot. A close range doesn't allow for noticeable amounts of reliability. A hard spent 18 Str or lucky 18 roll for Dex goes unrewarded. Weapon Focus fails to fail better. As a DM, I hate fudging results to make the pass/fail match the character's bio because the dice wont. My main issue is having the rolls match the players' description of the characters. I've watched a fighter roll an 11 and a wizard roll a 13 and the latter being the only one to hit. I might be in a rare few that believe the d20 is just a randomizing tool and a nat 16 doesn't mean you should always pass. If you have 20 possible outcomes then they should all be used. I see no problem having one PC success on a 5 while the other needs a 15. There are huge gaps of competence in reality. The key to having these instances be rare not never. [/QUOTE]
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Highest total bonus at level one to a d20 roll
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