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Highest total bonus at level one to a d20 roll
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<blockquote data-quote="Hassassin" data-source="post: 5849111" data-attributes="member: 6675228"><p>I prefer differences that start smaller and in many cases grow larger. The first level fighter is going to be better with a weapon than the cleric and definitely the wizard, but not all that much. By 10th the time the fighter has put into weapons has paid off and the difference is more pronounced. (But the other characters have become better at their things.)</p><p></p><p>In the case of melee attacks, I could see your eight character examples have attack bonuses from +5 (munchkin fighter) to -2 (squishy wizard). By 10th level the difference would have grown and they might have bonuses from over +10 (munchkin fighter) to +1 (squishy wizard) with some numbers unoccupied.</p><p></p><p>The problem is that DC scaling often follows the best instead of the average or worst skill. That way it seems like some characters grow worse instead of other growing better. For example, I think AC should roughly follow the wizard's weapon attack bonus, and the fighter should grow from 40-60% hit chance to 80-95% when there are no circumstance penalties. Slow DC increase would also mean min-maxing isn't as beneficial, because you don't really care if your chance is 90% or 95%.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5849111, member: 6675228"] I prefer differences that start smaller and in many cases grow larger. The first level fighter is going to be better with a weapon than the cleric and definitely the wizard, but not all that much. By 10th the time the fighter has put into weapons has paid off and the difference is more pronounced. (But the other characters have become better at their things.) In the case of melee attacks, I could see your eight character examples have attack bonuses from +5 (munchkin fighter) to -2 (squishy wizard). By 10th level the difference would have grown and they might have bonuses from over +10 (munchkin fighter) to +1 (squishy wizard) with some numbers unoccupied. The problem is that DC scaling often follows the best instead of the average or worst skill. That way it seems like some characters grow worse instead of other growing better. For example, I think AC should roughly follow the wizard's weapon attack bonus, and the fighter should grow from 40-60% hit chance to 80-95% when there are no circumstance penalties. Slow DC increase would also mean min-maxing isn't as beneficial, because you don't really care if your chance is 90% or 95%. [/QUOTE]
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