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General Tabletop Discussion
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Highest total bonus at level one to a d20 roll
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<blockquote data-quote="Dragonblade" data-source="post: 5849622" data-attributes="member: 2804"><p>I think this entire thread is based on a tail wagging the dog premise. Trying to design the game around what a bonus a 1st level PC should have is completely backwards.</p><p></p><p>First, for skills decide what the average success or failure rate a first level PC should have with trained vs. untrained skills vs. various DCs.</p><p></p><p>In combat, determine what dice you will use for various damage expressions (since that has huge impact on PC and monster durability and damage output), how often monsters and PCs should be able to do that damage.</p><p></p><p>Also keep in mind that on average, for a combat to not feel frustrating, players should be hitting approximately 60-70% of the time, on average, against an opponent of equal level. Factor that into what kind of durability a PC should have.</p><p></p><p>Then once you have that figured out, you will know what a reasonable bonus and DC should be for skills. And you'll know what a reasonable attack bonus and defense should be for a typical 1st level PC. Once you have that baseline, you can adjust as appropriate for different expectations that different classes should have, etc.</p><p></p><p>In other words, the bonus a given PC has should emerge naturally from a solid underlying mathematical foundation for the game.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5849622, member: 2804"] I think this entire thread is based on a tail wagging the dog premise. Trying to design the game around what a bonus a 1st level PC should have is completely backwards. First, for skills decide what the average success or failure rate a first level PC should have with trained vs. untrained skills vs. various DCs. In combat, determine what dice you will use for various damage expressions (since that has huge impact on PC and monster durability and damage output), how often monsters and PCs should be able to do that damage. Also keep in mind that on average, for a combat to not feel frustrating, players should be hitting approximately 60-70% of the time, on average, against an opponent of equal level. Factor that into what kind of durability a PC should have. Then once you have that figured out, you will know what a reasonable bonus and DC should be for skills. And you'll know what a reasonable attack bonus and defense should be for a typical 1st level PC. Once you have that baseline, you can adjust as appropriate for different expectations that different classes should have, etc. In other words, the bonus a given PC has should emerge naturally from a solid underlying mathematical foundation for the game. [/QUOTE]
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Highest total bonus at level one to a d20 roll
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