Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Highlander & Street Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WBruce" data-source="post: 8811130" data-attributes="member: 6701967"><p>Hi,</p><p></p><p>I come for some input on two of my old beloved franchises.</p><p></p><p>In the 90's there was a tv show called Highlander The Series based on the Highlander movies that I liked a lot. It was the start of internet and forums and the RPG world was adapting to it. There was a lot of cool stuff to be found online about RPG and a lot of homemade creations. I once founded a Homebrew of Highlander (the Immortals) set on the World of Darkness from Whitewolf. The System is easy to adapt to anything really, but whoever did that Homebrew did a good work with a lot of lore and details.</p><p></p><p>There was also a Street Fighter system that was released in a Dragons Magazine edition which I hold dear still.</p><p></p><p>I am really wanting to GM both games to some friends, but the thing is on both cases, the combat is kind of an individual game, not like D&D where 4 player can take on one single monster. Well, Highlander is a "There can be only one" fight to death where only one immortal come out alive, and according to the lore no one can interfere. The other is a duel in a ring, fighter against fighter trying to hit either a KO or a higher score. There is even an Street Fighter Anime that goes in the direction I want to take.</p><p></p><p>What would be the best systems for me to set a game on those scenarios?</p><p>I've heard about Feng Shui 2 and I know Fate, but would someone rrecommend something else? Although I ask this I am less concerned about the system, since I intend to use the old ones mentioned (from Dragon Magazine and the Homebrew), unless I find something really on the spot. I am more concerned about the pace of the game and not infuriating my players.</p><p></p><p>Although those scenarios are appealing to me, I can see players get frustrated doing nothing while another player fights. There is really no way around that. Wait, that's why I am here. Is there a way around it? How would you manage this kind of scenarios? Please share some of your thoughts with me, I would really appreciate that.</p><p></p><p>Thank you.</p></blockquote><p></p>
[QUOTE="WBruce, post: 8811130, member: 6701967"] Hi, I come for some input on two of my old beloved franchises. In the 90's there was a tv show called Highlander The Series based on the Highlander movies that I liked a lot. It was the start of internet and forums and the RPG world was adapting to it. There was a lot of cool stuff to be found online about RPG and a lot of homemade creations. I once founded a Homebrew of Highlander (the Immortals) set on the World of Darkness from Whitewolf. The System is easy to adapt to anything really, but whoever did that Homebrew did a good work with a lot of lore and details. There was also a Street Fighter system that was released in a Dragons Magazine edition which I hold dear still. I am really wanting to GM both games to some friends, but the thing is on both cases, the combat is kind of an individual game, not like D&D where 4 player can take on one single monster. Well, Highlander is a "There can be only one" fight to death where only one immortal come out alive, and according to the lore no one can interfere. The other is a duel in a ring, fighter against fighter trying to hit either a KO or a higher score. There is even an Street Fighter Anime that goes in the direction I want to take. What would be the best systems for me to set a game on those scenarios? I've heard about Feng Shui 2 and I know Fate, but would someone rrecommend something else? Although I ask this I am less concerned about the system, since I intend to use the old ones mentioned (from Dragon Magazine and the Homebrew), unless I find something really on the spot. I am more concerned about the pace of the game and not infuriating my players. Although those scenarios are appealing to me, I can see players get frustrated doing nothing while another player fights. There is really no way around that. Wait, that's why I am here. Is there a way around it? How would you manage this kind of scenarios? Please share some of your thoughts with me, I would really appreciate that. Thank you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Highlander & Street Fighter
Top