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Community
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*Pathfinder & Starfinder
Highlander-style immortals in the D&D world
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5612315" data-attributes="member: 6674868"><p>So one of my buddies/fellow player/occasional DM is trying to design Highlander-style immortals into our campaign setting. Concept being simmilar to the TV show: very rarely, a humanoid is born with immortality, upon dying for the first time it triggers powers- freezes aging, provides some Fast healing, can only be killed by a coup de grace attack, immortals can detect other immortals within a certain range. When one immortal beheads another ("Quickening"), the victor recieves a bonus to HP and some other ability boosts that are semi-perminent, however when an immortal "dies" other than beheading, he takes slight penalties that are semi-perminent. The "dead" immortal gets up x rounds later. Awakening from dying and immediately after a quickening, the individual is fatigued for x rounds.</p><p> </p><p>The only added twist not from the show is if a mortal beheads an immortal, the mortal gains immortality.</p><p> </p><p>We are working on some mechanic that ties this immortality to the Positive Energy plane, simmilar to how undead are fueled by negative energy somehow. Toying with ideas for the origin of this, either a powerful adventurer who tapped into the Positive Energy plane long ago and unlocked the secret, an experiment of one of the existing deities, or a secluded deity we make up who resides on the Positive Energy plane. </p><p> </p><p>Basically, I'm tossing this up for input on mechanics of such an ability and/or background concept. It isn't likely that PCs would achieve this immortality. This is to introduce a really powerful NPC and plot hook, the immortals we encounter will likely be very old with Epic levels.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5612315, member: 6674868"] So one of my buddies/fellow player/occasional DM is trying to design Highlander-style immortals into our campaign setting. Concept being simmilar to the TV show: very rarely, a humanoid is born with immortality, upon dying for the first time it triggers powers- freezes aging, provides some Fast healing, can only be killed by a coup de grace attack, immortals can detect other immortals within a certain range. When one immortal beheads another ("Quickening"), the victor recieves a bonus to HP and some other ability boosts that are semi-perminent, however when an immortal "dies" other than beheading, he takes slight penalties that are semi-perminent. The "dead" immortal gets up x rounds later. Awakening from dying and immediately after a quickening, the individual is fatigued for x rounds. The only added twist not from the show is if a mortal beheads an immortal, the mortal gains immortality. We are working on some mechanic that ties this immortality to the Positive Energy plane, simmilar to how undead are fueled by negative energy somehow. Toying with ideas for the origin of this, either a powerful adventurer who tapped into the Positive Energy plane long ago and unlocked the secret, an experiment of one of the existing deities, or a secluded deity we make up who resides on the Positive Energy plane. Basically, I'm tossing this up for input on mechanics of such an ability and/or background concept. It isn't likely that PCs would achieve this immortality. This is to introduce a really powerful NPC and plot hook, the immortals we encounter will likely be very old with Epic levels. [/QUOTE]
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Highlander-style immortals in the D&D world
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