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<blockquote data-quote="Khaalis" data-source="post: 1032735" data-attributes="member: 2167"><p>The problem with this concept is how do you actually do it?</p><p></p><p>If you say that at every X Quickening Points, the Immortal gains an additional ECL, you will run into 3 major problems that I see right off the top of my head.</p><p></p><p>1) What gain in the template beyond the original +$ ECL is worth another level?</p><p></p><p>2) What happens when they gain an ECL? Do you say they cannot level up when they have the experience to do so? Does their "Next Level Goal" suddenly increase to the level beyond what they were trying for?</p><p></p><p>3) You will end up with characters that are Technically Epic Level but still only have roughly 10-15 class levels.</p><p></p><p>Example:</p><p></p><p>50 Quickening Points =</p><p><em>Death & Resurrection:</em> The time before they are Raised is reduced from 6 hours to 7 rounds.</p><p></p><p><em>Electricity Resistance:</em> Electricity Resistance increases from ER 5 to ER 20.</p><p></p><p><em>Fast Healing:</em> Increases from Fast Healing 1 to Fast Healing 5.</p><p></p><p><em>Sense Holy Ground:</em> Increases from 120 yards to 320 yards.</p><p></p><p><em>Sense Quickening:</em> Increases from 30' to 130' range.</p><p></p><p><em>Skills:</em> Gains approximately 10-40 bonus skill points applied to Intelligence, Wisdom or Charisma skills that the previous immortal had ranks in.</p><p></p><p><em>Feats:</em> Immortals gain 1 bonus feat from an opponent they slay. This feat is a random feat possessed by the slain immortal. If the opponent already has this feat, they acquire an improved version of the feat if it is available, or they gain nothing.</p><p>Lets assume that at least 1/2 of the slain immortals gave feats so approximately 5 feats.</p><p></p><p><em>Abilities:</em> Increase Constitution by +3 as well as Strength/Dexterity by +1.</p><p></p><p></p><p>So, say we set the incremental ECL to +1 per 50 Quickening Points.</p><p></p><p>What happens when Immartal A who is say 10th character level (a 6th level Fighter) hits 50 Quickening points?</p><p></p><p>He is now effectively an 11th level chatacter instantly and now needs 55,000 XP to become a 7th level Fighter?</p><p></p><p>Does this mechanic seem right? Does the 50 QP seem equal to a level? Should it be more or less?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1032735, member: 2167"] The problem with this concept is how do you actually do it? If you say that at every X Quickening Points, the Immortal gains an additional ECL, you will run into 3 major problems that I see right off the top of my head. 1) What gain in the template beyond the original +$ ECL is worth another level? 2) What happens when they gain an ECL? Do you say they cannot level up when they have the experience to do so? Does their "Next Level Goal" suddenly increase to the level beyond what they were trying for? 3) You will end up with characters that are Technically Epic Level but still only have roughly 10-15 class levels. Example: 50 Quickening Points = [i]Death & Resurrection:[/i] The time before they are Raised is reduced from 6 hours to 7 rounds. [i]Electricity Resistance:[/i] Electricity Resistance increases from ER 5 to ER 20. [i]Fast Healing:[/i] Increases from Fast Healing 1 to Fast Healing 5. [i]Sense Holy Ground:[/i] Increases from 120 yards to 320 yards. [i]Sense Quickening:[/i] Increases from 30' to 130' range. [i]Skills:[/i] Gains approximately 10-40 bonus skill points applied to Intelligence, Wisdom or Charisma skills that the previous immortal had ranks in. [i]Feats:[/i] Immortals gain 1 bonus feat from an opponent they slay. This feat is a random feat possessed by the slain immortal. If the opponent already has this feat, they acquire an improved version of the feat if it is available, or they gain nothing. Lets assume that at least 1/2 of the slain immortals gave feats so approximately 5 feats. [i]Abilities:[/i] Increase Constitution by +3 as well as Strength/Dexterity by +1. So, say we set the incremental ECL to +1 per 50 Quickening Points. What happens when Immartal A who is say 10th character level (a 6th level Fighter) hits 50 Quickening points? He is now effectively an 11th level chatacter instantly and now needs 55,000 XP to become a 7th level Fighter? Does this mechanic seem right? Does the 50 QP seem equal to a level? Should it be more or less? Thanks! [/QUOTE]
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