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D&D Older Editions
Highlights from the D&D Convention .... 4E reaction (after over 14 hrs of play)
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 4082245" data-attributes="member: 54843"><p>For clarity: the fighter sheet specifically says you get a "basic melee attack" as a free action, NOT an OA. This is important because if it WERE an OA, you would freeze them in place if you hit them (thanks to that other fighter ability).</p><p></p><p>This may well be an intentional design decision... I'm guessing that once a fighter player gets used to the character a bit, he starts paying very close attention to what's happening in all the squares he threatens, just as the ranger starts to keep close track of his quarry and the rogue is always on the lookout for opponents he can get combat advantage against. Meanwhile, leaders and controllers try to keep an eye on the battlefield as a whole.</p><p></p><p>In other words, the player's tactical focus will ideally be close to the character's tactical focus, which seems like an awesome design goal.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4082245, member: 54843"] For clarity: the fighter sheet specifically says you get a "basic melee attack" as a free action, NOT an OA. This is important because if it WERE an OA, you would freeze them in place if you hit them (thanks to that other fighter ability). This may well be an intentional design decision... I'm guessing that once a fighter player gets used to the character a bit, he starts paying very close attention to what's happening in all the squares he threatens, just as the ranger starts to keep close track of his quarry and the rogue is always on the lookout for opponents he can get combat advantage against. Meanwhile, leaders and controllers try to keep an eye on the battlefield as a whole. In other words, the player's tactical focus will ideally be close to the character's tactical focus, which seems like an awesome design goal. [/QUOTE]
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Community
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D&D Older Editions
Highlights from the D&D Convention .... 4E reaction (after over 14 hrs of play)
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